Or, The OTU isn't one universe...
By looking at rules first, fluff second, one gets a sense that there are several different parallel universes.
One, where 1250 tons is a battlecruiser, and 400 a light cruiser.
One, where 50,000 tons is a cruiser, and 30,000 is a destroyer. We are not told how thrust works.
Another where jump grids are part of the hull, but imune to damage, again, with 50KTd cruisers, and thrust is gravitic.
Yet another where such big ships can be built, but can't maintain high thrust due to lack of surface area for their radiatiors, and where ranges are short and drive thrust reaction mass is near-C.
Yet another still that, while having the same technologies as both the immediate prior two, has very different resolution of combat, and so while the ships may be the same, the expected results are not...
(In order: pre 1980 CT, post 1984 CT, MT, TNE, T4)
At the very least, early (1980 and earlier) stuff is not clearly the same TU as later, even in fluff, as the difference in ship sizes is an order of magnitude.
By looking at rules first, fluff second, one gets a sense that there are several different parallel universes.
One, where 1250 tons is a battlecruiser, and 400 a light cruiser.
One, where 50,000 tons is a cruiser, and 30,000 is a destroyer. We are not told how thrust works.
Another where jump grids are part of the hull, but imune to damage, again, with 50KTd cruisers, and thrust is gravitic.
Yet another where such big ships can be built, but can't maintain high thrust due to lack of surface area for their radiatiors, and where ranges are short and drive thrust reaction mass is near-C.
Yet another still that, while having the same technologies as both the immediate prior two, has very different resolution of combat, and so while the ships may be the same, the expected results are not...
(In order: pre 1980 CT, post 1984 CT, MT, TNE, T4)
At the very least, early (1980 and earlier) stuff is not clearly the same TU as later, even in fluff, as the difference in ship sizes is an order of magnitude.