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The FASTEST Classic Traveller Task System You'll Ever SEE!

Originally posted by Takei:
I'm finding it VERY hard to understand how this is faster than a system of 2d6+skill+stat bonus to equal or beat a TN/DC? If you hit roll damage. That's just two rolls with no waiting to check whether you've gotten a re-roll because you got under your skill or stat.
Again, if you read my reply to Aramis, I meant the "FAST" part as a tongue-in-cheek comment.

And, I'm not going to get into a protracted discussion about this--because it just plain doesn't matter (I mean, I'm probably not even going to finish this version of CTI).

But, don't forget, this system isn't dividing stat or looking up stat DMs on a CT table. This system isn't adding in skill (it's referenced in the roll). The single die will be rolled, on average, from 1-3 times...which means, sometimes it's a single roll, and sometimes it's only a single die rolled twice. There is not hit location roll--that's built in. There is no damage roll--that's built in too.

So, the system avoids some looking up CT tables and rolling extra times for hit location and damage.

If I were inclined (which I'm not), I'd argue that the system is faster than your standard roll you mention above.

But...

It just seems crazy to me to get into a discussion about how fast one system is compared to another. When it boils down, they're probably all about the same.
 
Originally posted by Takei:
I'm finding it VERY hard to understand how this is faster than a system of 2d6+skill+stat bonus to equal or beat a TN/DC? If you hit roll damage. That's just two rolls with no waiting to check whether you've gotten a re-roll because you got under your skill or stat.
Again, if you read my reply to Aramis, I meant the "FAST" part as a tongue-in-cheek comment.

And, I'm not going to get into a protracted discussion about this--because it just plain doesn't matter (I mean, I'm probably not even going to finish this version of CTI).

But, don't forget, this system isn't dividing stat or looking up stat DMs on a CT table. This system isn't adding in skill (it's referenced in the roll). The single die will be rolled, on average, from 1-3 times...which means, sometimes it's a single roll, and sometimes it's only a single die rolled twice. There is not hit location roll--that's built in. There is no damage roll--that's built in too.

So, the system avoids some looking up CT tables and rolling extra times for hit location and damage.

If I were inclined (which I'm not), I'd argue that the system is faster than your standard roll you mention above.

But...

It just seems crazy to me to get into a discussion about how fast one system is compared to another. When it boils down, they're probably all about the same.
 
WJP:
No offense, but you need to cut the hyperbole, especially in thread titles.

Humour, especially sarcasm, does not come across well in text, especially thread titles.

So, instead of being funny, it came across as unsupportable hyperbole.

In MT, my ToHit roll already gives me the damage... to a reasonable degree of precision for combat.
 
WJP:
No offense, but you need to cut the hyperbole, especially in thread titles.

Humour, especially sarcasm, does not come across well in text, especially thread titles.

So, instead of being funny, it came across as unsupportable hyperbole.

In MT, my ToHit roll already gives me the damage... to a reasonable degree of precision for combat.
 
Originally posted by Aramis:
WJP:
No offense, but you need to cut the hyperbole, especially in thread titles.

Humour, especially sarcasm, does not come across well in text, especially thread titles.

So, instead of being funny, it came across as unsupportable hyperbole.
Well, Berg seemed to get it.

You and Takei, sadly, didn't.

See...what we have here is a differentation between stats. All of you were making the same task roll, but yours and Takei's stat was lower than Berg's....

...so, he rolled a bit better than you two did.

(Yes, I'm being cheeky again.)
 
Originally posted by Aramis:
WJP:
No offense, but you need to cut the hyperbole, especially in thread titles.

Humour, especially sarcasm, does not come across well in text, especially thread titles.

So, instead of being funny, it came across as unsupportable hyperbole.
Well, Berg seemed to get it.

You and Takei, sadly, didn't.

See...what we have here is a differentation between stats. All of you were making the same task roll, but yours and Takei's stat was lower than Berg's....

...so, he rolled a bit better than you two did.

(Yes, I'm being cheeky again.)
 
How about...

First die you compare to your skill

under = +1 or extra die

roll next die and add up (not including any bonus you may have gotten) and compare to stat

under = +1

Don't add bonuses until the end

8+ to succeed
 
How about...

First die you compare to your skill

under = +1 or extra die

roll next die and add up (not including any bonus you may have gotten) and compare to stat

under = +1

Don't add bonuses until the end

8+ to succeed
 
Originally posted by Fritz88:
(found elsewhere, and posted by WJP - a task-system-creating fool).
OK, I've got this idea. You take two sticks, rub 'em together, then swing a cat over your head...

If the cat lands on his left side, your task passes. But, if it lands on your right, you fail.

See? Isn't that simple?

And, it's better than MT. The cat isn't divided! Your stats...
 
Originally posted by Fritz88:
(found elsewhere, and posted by WJP - a task-system-creating fool).
OK, I've got this idea. You take two sticks, rub 'em together, then swing a cat over your head...

If the cat lands on his left side, your task passes. But, if it lands on your right, you fail.

See? Isn't that simple?

And, it's better than MT. The cat isn't divided! Your stats...
 
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