The weapon has built in dispersion. That is the point of firing a high ROF burst. While a single round may miss, a dispersed cluster of projectiles makes a hit far more likely. In fact, we are totally ignoring what the single round will do.Originally posted by kaladorn:
A fast projectile won't solve the weapon alignment issue. That's what I was suggesting - a way to get the user to be *sure* he's aimed at what he thinks he has, and to be *sure* the weapon is setup to fire at the optimal range (drop/dispersion/etc). Yes, you can remove drop, but you still need dispersion and a weapon with a tunable dispersion would allow perhaps the same dispersion at most ranges. And the issue of the soldier knowing he's aiming the weapon at his planned target still exists with fast projectiles.
Consider the SALVO study and duplex and triplex cartridge. Cartriges were loaded two or three projectiles, rather than just one. The bases of the projectiles were slightly angled to provide a small amount of dispersion.
When fired on combat courses, it was found that a second projectile increased hit probability by 67% and a third increased the hit rate almost 100%.
And we don't want a variable dispersion because 1) it adds complexity and 2) aiming errors are magnified by range, but then so it dispersion. We're playing probabilities here. We aren't trying to make the gun that never misses. We are tryiong to build the gun that increases hit proability over conventional weapons without relying on any complex technologies.
If the 3 shot 'burst' in the SAVO tests resulted in a 100% increase in hit rate, we should expect at least that from our 5 shot burst.
The problem traditionally has been that the burst is spead of a prolonged period where each subsequent round fired puched the weapon off target - the dispersion was far too large. With our proposed weapon, the rate of fire is very high, so that dispersion is held low, and the recoil energy itself is also much lower than a conventional weapon.
Rather that try to correct aiming errors, we are acknowledging that they will occur and building a weapon that compensates for them.