This 100Td trader exploits one rule re-interpretation, one loophole, and one outright violation (it's supportable, but honestly even I don't like it much).
The interpretation:
The drives in LBB2 are not the only drives that can be built using the formulae underlying the Drives and Power Plants table on LBB2:'81. Size 1/2-A drives are possible. Because the formula for maneuver drive size breaks down below factor-2 in 100Td / factor-1 in 200Td (Size A), assume minimum size is 1Td but cost is as per the formula. (See my post here for the formulae.)
The loophole:
The canon Type Y Yacht has its required 4 weeks of power plant fuel (10Td) but has fuel for two Jump-1s, and it's explicitly declared to be able to jump twice. This means that one flight (week in transit to and from jump limit total, plus a week in jump) uses only half of the 4 week power plant fuel allocation.
The exploit here is that the ship will have only two weeks of powerplant fuel.
The outright violation:
Extend the High Guard rule allowing a computer to replace a small craft bridge, but at one rating lower. The extension is to allow a computer and a small craft bridge to replace a starship bridge, with the computer at one rating lower. (I've used a variant of this to justify jump torpedoes by downrating the computer by two factors when substituting for both a small craft bridge and a starship bridge.)
The ship:
100Td Merchant
Jump-1, 1G, Pn-1. Crew=1, cargo: 66.5Td. Unarmed. MCr18.8 individually, MCr16.92 in quantity excluding design costs.
The interpretation:
The drives in LBB2 are not the only drives that can be built using the formulae underlying the Drives and Power Plants table on LBB2:'81. Size 1/2-A drives are possible. Because the formula for maneuver drive size breaks down below factor-2 in 100Td / factor-1 in 200Td (Size A), assume minimum size is 1Td but cost is as per the formula. (See my post here for the formulae.)
The loophole:
The canon Type Y Yacht has its required 4 weeks of power plant fuel (10Td) but has fuel for two Jump-1s, and it's explicitly declared to be able to jump twice. This means that one flight (week in transit to and from jump limit total, plus a week in jump) uses only half of the 4 week power plant fuel allocation.
The exploit here is that the ship will have only two weeks of powerplant fuel.
The outright violation:
Extend the High Guard rule allowing a computer to replace a small craft bridge, but at one rating lower. The extension is to allow a computer and a small craft bridge to replace a starship bridge, with the computer at one rating lower. (I've used a variant of this to justify jump torpedoes by downrating the computer by two factors when substituting for both a small craft bridge and a starship bridge.)
The ship:
100Td Merchant
Jump-1, 1G, Pn-1. Crew=1, cargo: 66.5Td. Unarmed. MCr18.8 individually, MCr16.92 in quantity excluding design costs.
Code:
Item Tons MCr Comments
Bridge 4.5 0.55 Small Craft Bridge plus one seat
Comp 1 4 Model/1bis, acts as Mod/0 except for Jump
Jump-1 7.5 5 Size 1/2-A
MD-1 1 2 Size 1/2-A
PP-1 2.5 4 Size 1/2-A
Fuel 15 J1 & 2 weeks. (2 more weeks is +5Td)
1/2 SR 2 0.25 Half Stateroom. Seat is with bridge.
Hull 4 3 LBB2 Standard Streamlined (4Td drives not used)
Cargo 62.5
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Totals: 100Td MCr18.8
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