As I have said in other threads I like doing conversions from one game to another. Cepheus is a great port of the Mongoose SRD and the other sources listed in its OGL statement.
Cepheus did a pretty good condensing the skill list to retard skill bloat. Some Mongoose skills were omitted in Cepehus and I want to put them into my Kit and Kaboodle ruleset. In keeping with the "spirit" of retarding skill bloat where might the following Mongoose SRD skills go, or is it more appropriate to bring it out as its own skill or Cascade?
Art - I thought this might go into Carouse or Social Science or both but it involves the creation of works as well as direct audience entertainments.
Deception - "allows a character to lie fluently, disguise himself, perform sleight of hand and fool onlookers".
Trade - A character with a Trade skill is trained in producing some useful goods or services.
From the Mercenary SRD
Combat Engineering - Thematically this one makes sense but the specialties seem all over the place.
Instruction
Interrogation - Somehow Liaison just does not seem right.
Recruiting
Seafarer (Personal) This skill is for any manpowered craft (canoes, kayaks, rowboats, etc.). Maybe Athetics?
Weapon Engineering - Shouldn't this be like the Trade skill and it specialties.
From High Guard SRD
Engineer (Naval) - This is essentially the CT Naval Architect skill with standard Engineering uses with a -2 DM
I already know how much everone "loves" the Discipline skill so we are not gonna talk about it. :CoW: :rofl:
Cepheus did a pretty good condensing the skill list to retard skill bloat. Some Mongoose skills were omitted in Cepehus and I want to put them into my Kit and Kaboodle ruleset. In keeping with the "spirit" of retarding skill bloat where might the following Mongoose SRD skills go, or is it more appropriate to bring it out as its own skill or Cascade?
Art - I thought this might go into Carouse or Social Science or both but it involves the creation of works as well as direct audience entertainments.
Deception - "allows a character to lie fluently, disguise himself, perform sleight of hand and fool onlookers".
Trade - A character with a Trade skill is trained in producing some useful goods or services.
From the Mercenary SRD
Combat Engineering - Thematically this one makes sense but the specialties seem all over the place.
Instruction
Interrogation - Somehow Liaison just does not seem right.
Recruiting
Seafarer (Personal) This skill is for any manpowered craft (canoes, kayaks, rowboats, etc.). Maybe Athetics?
Weapon Engineering - Shouldn't this be like the Trade skill and it specialties.
From High Guard SRD
Engineer (Naval) - This is essentially the CT Naval Architect skill with standard Engineering uses with a -2 DM
I already know how much everone "loves" the Discipline skill so we are not gonna talk about it. :CoW: :rofl: