I've been thinking a bit IMTU on how grav vehicles should work in CT and how they should compare to other types of vehicles.
CT canon is generally that grav vehicles start being ubiquitous at TL 10. All grav vehicles are effectively orbital spacecraft (including the humble Air/Raft), making other forms of vehicles generally However, according to Book 4, grav vehicles only gradually gain these capabilities over TLs 9-13. However, this is not supported by design rules from Striker onwards, which again give fusion-powered grav vehicles their full potential at TL 9.
Going back to the Book 4 model, which I find a lot more attractive, since it leaves a longer TL window for other types of vehicles to be relevant, I'm envisioning this general guideline for the technological maturation of grav vehicles.
TL 9: Standard grav vehicles perform similar to hovercraft. High performance vehicles perfom similar to helicopters.
TL 10: Standard grav vehicles perform similar to helicopters. High performance vehicles perfom similar to subsonic VTOL aircraft.
TL 11: Standard grav vehicles perform similar to subsonic VTOL aircraft. High performance vehicles perfom similar to supersonic VTOL aircraft.
TL 12: Standard grav vehicles perform similar to supersonic VTOL aircraft. High performance vehicles perfom similar to orbital spacecraft.
TL 13+: All grav vehicles perform similar to orbital spacecraft.
The problem is how to explain this in a consistent manner. How grav vehicles work (not their theoretical underpinnings, which don't exist, but how they interact with the environment) has always been rather fuzzy AFAICT. TNE had contragrav negate 99%+ of the vehicle's weight. That essentially made them airships; as with airships it also meant they needed an additional means of forward propulsion (TNE used the standard HePlar thrusters, but TBT for civilian craft, a propeller probably would make more sense.) It would explain the throwaway line in the earliest forms of CT about the Air/Raft being highly vulnerable to wind conditions.
Other technological approches I've being toying with:
- What if grav vehicles did not actually lift themselves up, but manipulated the airflow through around them, creating a gravitic "air cushion" or lift similar to aircraft? That would organically merge them with thruster technology, and it would require a small amount of reaction mass (probably coming from the PP's waste products) for spacecraft. It also would mean - and this could be a feature - grav vehicles could operate on vacuum worlds only by carrying reaction mass as well.
Earlier grav vehicles' performance limitations could similarly be grounded in their limited ability to maintain their "cushion" at higher altitudes and higher speeds.
- In the reverse approach, contragrav could be a sort of "invisible pole" that needs to rest on a somewhat solid foundation, and the stability of that pole would depend on increasing TL, thus limiting ceiling. Similarly, the restricted ability to "tilt" the "pole" would limitd forward propulsion. Unfortunately, I cannot describe it better than with this crude analogy.
It would also return to thrusters being a different application since deep space craft obviously would not work under this principle.
Other ideas for grav vehicle limitations, not fleshed out:
Are grav modules highly susceptible to radiation?
Are they easily disrupted by strong magnetic fields?
Do they need to be powered constantly or lose their function? I.e. if you cut the power, the grav modules would be damaged/scrambled and would need to be repaired/realigned, which takes a long time? (That would be one idea for why tracked or wheeled vehicles are preferable for long expeditions and the like.)
Thoughts?
CT canon is generally that grav vehicles start being ubiquitous at TL 10. All grav vehicles are effectively orbital spacecraft (including the humble Air/Raft), making other forms of vehicles generally However, according to Book 4, grav vehicles only gradually gain these capabilities over TLs 9-13. However, this is not supported by design rules from Striker onwards, which again give fusion-powered grav vehicles their full potential at TL 9.
Going back to the Book 4 model, which I find a lot more attractive, since it leaves a longer TL window for other types of vehicles to be relevant, I'm envisioning this general guideline for the technological maturation of grav vehicles.
TL 9: Standard grav vehicles perform similar to hovercraft. High performance vehicles perfom similar to helicopters.
TL 10: Standard grav vehicles perform similar to helicopters. High performance vehicles perfom similar to subsonic VTOL aircraft.
TL 11: Standard grav vehicles perform similar to subsonic VTOL aircraft. High performance vehicles perfom similar to supersonic VTOL aircraft.
TL 12: Standard grav vehicles perform similar to supersonic VTOL aircraft. High performance vehicles perfom similar to orbital spacecraft.
TL 13+: All grav vehicles perform similar to orbital spacecraft.
The problem is how to explain this in a consistent manner. How grav vehicles work (not their theoretical underpinnings, which don't exist, but how they interact with the environment) has always been rather fuzzy AFAICT. TNE had contragrav negate 99%+ of the vehicle's weight. That essentially made them airships; as with airships it also meant they needed an additional means of forward propulsion (TNE used the standard HePlar thrusters, but TBT for civilian craft, a propeller probably would make more sense.) It would explain the throwaway line in the earliest forms of CT about the Air/Raft being highly vulnerable to wind conditions.
Other technological approches I've being toying with:
- What if grav vehicles did not actually lift themselves up, but manipulated the airflow through around them, creating a gravitic "air cushion" or lift similar to aircraft? That would organically merge them with thruster technology, and it would require a small amount of reaction mass (probably coming from the PP's waste products) for spacecraft. It also would mean - and this could be a feature - grav vehicles could operate on vacuum worlds only by carrying reaction mass as well.
Earlier grav vehicles' performance limitations could similarly be grounded in their limited ability to maintain their "cushion" at higher altitudes and higher speeds.
- In the reverse approach, contragrav could be a sort of "invisible pole" that needs to rest on a somewhat solid foundation, and the stability of that pole would depend on increasing TL, thus limiting ceiling. Similarly, the restricted ability to "tilt" the "pole" would limitd forward propulsion. Unfortunately, I cannot describe it better than with this crude analogy.
It would also return to thrusters being a different application since deep space craft obviously would not work under this principle.
Other ideas for grav vehicle limitations, not fleshed out:
Are grav modules highly susceptible to radiation?
Are they easily disrupted by strong magnetic fields?
Do they need to be powered constantly or lose their function? I.e. if you cut the power, the grav modules would be damaged/scrambled and would need to be repaired/realigned, which takes a long time? (That would be one idea for why tracked or wheeled vehicles are preferable for long expeditions and the like.)
Thoughts?
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