But that's what Proto and/or 4-4-4 are, Fly. They're ways to quickly and succinctly set delimiters.
heh. lbb1-3 set 90% of the background. the imperium sets 95%.
Unless the adventure or campaign specifically require such information there's no real need to detail the IN's budget
you can wing that kind of info, sure. but it helps to have detailed it out. for example I spent quite a bit of time detailing out budgets, construction, then design and deployment of in forces - then just set it aside. a payoff comes when my players arrived on pax rulin I was able to detail a base, it's mission, why the navy and naval personnel responed to the players the way they did, and the consequences to the pc's passing through and probable return - in fact it was at the base of the entire adventure. this allowed me to respond in a coherent manner and grow the adventure across two years of game time.
Now Wil's "high level" campaigns (which I greatly envy)
as do I, that sounds great!
required information on how the nobility runs the Imperium
well ... yeah. when you're running a multi-MCr boat past naval forces and trading between polities who may be on the edge of overt warfare and trading between corporations that probably are engaging in covert warfare and exploring worlds that have economic and political impact on the imperial then yeah, it helps to know how the imperial owners are organized and what their goals are, for both player character and referee. and if it's not imperial nobility then it's some other level of ownership - raj, prelate, patriarch, whatever, if you do something they don't like then you'll have problems, and I don't see how that's any less restrictive or intrusive than 3i.
Traveller for me has always been the Third Imperium
me too. not that it has to be, but it seems the most efficient way to accomodate a game westerners will play.
heh. imagine telling players they have to do what their parents tell them or no-one will let them dock, or that the local raj wants 50% of their profits for the crown, or they have to pay a cut to the local mafia boss, or that half their crew has to be political appointees and/or political officers (heh - like in doughert's book, if the political officer doesn't like the captain's decision he can remove or just shoot the captain). no, they want to do what they want, within a system of rule-of-law, that mostly leaves them alone. the 3i fits the bill.
Last edited: