Originally posted by bryan gibson:
IMHO, the modern trend seems to be to make a gun that soldiers for the soldier, and all that high tech, gun-the-size-of-a-house , multiplex ammo and gee whiz optics doesnt compare to one Afghan that can shoot a 40 year old enfield. Ask the Russians, or the 'Nam vets... they all learned better.
i dont repaeat this in an effort to be tedious, but because it is still valid.
Now, while I disagree, ( cost wise as opposed to effectiveness- I am of the firm opinion that any troop is worth an unlimited budget, BUT if you cant afford it ya cant afford it)we are talking a SF game. I think that the denominator is still the troop...too many players(just like the current establishment) seem to think that technilogical superiority has all the answers to your tactical problems... big mistake.
History has proved many times, and recently, that the issue wasnt superior technology, but rather superior PRACTICAL technology.
Those sights on a OICW , assuming they work as advertised, and until they are in the field for a year in realistic no-shit combat conditions, (not a controlled enviroment in a maryland forest)
are not reliable enough to trust.
Now, jump ahead to traveller year 1000, where the tech is there, we have all the Buck Rogers sights, and so on- all comes to naught if the enemy knows how to take cover. You can bet there will be known countermeasures, too.
the ACR, as the general issue weapon, must be rugged, perform reliably, and kill with reasonable regularity. Again, it must also be cost effective.
Example- there isn't a 5 million dollar tank anywhere in the world right now that can't be taken out with a 3000 dollar missle in the hands of an illiterate peasant with 25 hours of training-the same principle will apply in the future, be it battledress or grav tanks. Even at our current technology and projections into the future note that nothing can move with out an infantry screen (granted, BD is far more versatile, but bear with me, you will see where i am going)and any lower tech force must still be winnowed out of their cover at some point to occupy.
All of this means that the weapons will be
1. cost effective-reasonably priced
2. Have a certain element of overall versatility
3. be capable of defeating the AVERAGE anticipated threat
4. be readily trainable to the AVERAGE troop (here is where troop quality suddenly becomes an issue)
5. Truly cutting edge is almost never without its flaws, and an unproved technology will almost never be effective IN THE FIELD...after some trials it may be adopted, but we are already comming to understand that the more advanced the tech, the less rugged it is, the more difficult to maintain, the longer the training cycle.