Supplement Four
SOC-14 5K
Omer, we had a discussion on this not too long ago...it might have been in the UGM thread that was deleted (and I think that took place when you have moved because of the rocket attacks in Israel).Originally posted by Employee 2-4601:
Another point: Under the current UGM rules I use, attribute-only tasks (e.g. using Strength to batter down a door) are treated as Skill-0 tasks, and thus recieve only a +1 (or +2 in the case of high attributes) Natural Ability DM if the throw is below the attribute. That would mean that attribute-only tasks will have a lower positive DM than most normal (i.e. based on a skill) tasks. Any way to remedy this?
What was discussed, though, was that the UGM task system (in my game) is only used for skill-based throws. When a task/throw is attribute based (like forcing open a stuck hatch), I default to the original CT method of doing it...and that is rolling stat checks (2D for STR or less and the like...).
So, in my game, I run two methods for rolling things: UGM for tasks that are obviously skill based and plain old CT stat checks for tasks that are attribute based.
I think the MT task system has so heavily influenced Traveller gamers that it is sometimes forgotten that there are other ways to accomplish things.
I, for one, really like the free-for-all, easy CT method of roll stat or less on a die or three...the GM deciding on the spot what's most appropriate for the situation.
Yeah, it's not as structured (it could be, if someone would make up some stat-check rules), but if flows, baby, it flows. The game rolls.
So, in my game, if a character is trying to repair an old, ancient computer, this is obviously a skill based UGM task (using the character's computer skill).
Maybe something like this: Computer/EDU/-4
But....let's say ancient computer is acutally encased in stone, and the GM wants to know if the character working on repairing the computer has noticed the uniform notches that have been carved in the computer's stone-box rim (the PC may think it's just chips from age...or scratches from wear).
This is more of an attribute based task. This really isn't skill based (it isn't the character's computer skill that will make him more able to notice the scratches...it's his INT score).
So, while the character performs the computer repair task (UGM task using computer skill and EDU), the GM secretly rolls an INT check for the character.
He rolls" 2D for INT + Computer Skill or less.
The "+ Computer skill" on the check is because the scratches on the stone work of the ancient computer are actually in binary code. INT is the most important aspect of this check, but the character's computer skill is added in there to boost up the character's INT due to his computer skill and possible recognition of binary code.
2D are thrown, and if the check is successful, the character, while performing the computer repair, will also notice the binary scratches on the computer's stone case.
Long story short: I choose which method is most appropriate. If the task is attribute based then I roll a generic CT check. If the task is skill based, then I'm using the UGM method.