Supplement Four
SOC-14 5K
Remember that I use both the UGM as a task system in my game as well as good, old fashioned CT stat checks.
If the task at hand is experienced based, I'll use a UGM task roll, even if the skill involved is Skill-0.
e.g. A character is trying to figure out a the workings of an alien computer. That would be a UGM task roll using the character's EDU stat and Computer skill.
If the task at hand is based on natural ability, I'll use a regular, everyday, CT stat check.
e.g. I want to see if a character notices the giant spider clinging to the top of the cave when the character enters. I might roll 2D for INT or less. Or, if the cave is dark and the spider is harder to see, I might roll 3D for INT or less.
Same thing when trying to force open a stuck hatch. This isn't a UGM task roll. This is a stat check--something that's already in CT. I'll roll STR or less on a number of dice. If the character has Recon skill, I might roll STR + Recon or less on a number of dice. But, this is a stat check--a different mechanic than the UGM.
I don't use the UGM for everything in a CT game. I view the UGM as a needed plug for something that was missing in CT (CT needs a task system). But, I don't use the UGM to replace CT mechanics that work well...and I think the GM created checks and throws in a CT game work well.
I use both.
-S4
If the task at hand is experienced based, I'll use a UGM task roll, even if the skill involved is Skill-0.
e.g. A character is trying to figure out a the workings of an alien computer. That would be a UGM task roll using the character's EDU stat and Computer skill.
If the task at hand is based on natural ability, I'll use a regular, everyday, CT stat check.
e.g. I want to see if a character notices the giant spider clinging to the top of the cave when the character enters. I might roll 2D for INT or less. Or, if the cave is dark and the spider is harder to see, I might roll 3D for INT or less.
Same thing when trying to force open a stuck hatch. This isn't a UGM task roll. This is a stat check--something that's already in CT. I'll roll STR or less on a number of dice. If the character has Recon skill, I might roll STR + Recon or less on a number of dice. But, this is a stat check--a different mechanic than the UGM.
I don't use the UGM for everything in a CT game. I view the UGM as a needed plug for something that was missing in CT (CT needs a task system). But, I don't use the UGM to replace CT mechanics that work well...and I think the GM created checks and throws in a CT game work well.
I use both.
-S4