I would like to expand some on what should be included in the TL 12 version of the various Mechanical/Electronic/Metalworking tool sets, plus TL 12 Ship's Engineer equipment. I'm going to divide this into four threads, starting off w some of my own ideas, and hoping to get more suggestions from y'all. This thread is for:
TL 12 Mechanical Tool Set
First, here is the description for the Mechanical Tool Set from The Traveller Book (p.109): TL 5 - 20kg - Cr1000. Includes basic tools necessary to repair and alter mechanical devices, including vehicles and guns. Calls for Mechanical skill in order to be used properly. Boxed set.
I want to try thinking of different functions of tools that would be in this set today, and then extrapolate to how these functions might be done differently w better tech.
Screwdrivers - I don't know if you can get away from swapping tips for all of the different types of fasteners you'll encounter: flat, phillips, various stars and hexes, etc. Having the tip of the tool actually morph to match the fastener seems to me beyond TL 12. I'd hope that the shaft of the thing would be very strong and flexible and powered to get into odd nooks and crannies that are hard to reach. Dunno if light and vision should be included in the tool; maybe better to have a separate generic thing for seeing into tight spots (kinda like medical laparoscopy).
Wrenches - These should come in some basic sizes - tiny, small, medium, large, very large, ginormous - and automatically adjust to fit all sizes and shapes within that size range, so you don't need different tools for inches, metric, Vilani, Aslan, etc. Socket equivalents should be flexible and powered to get into those hard to reach places. Extra leverage can be provided with a telescoping rod; materials for rod and wrenches should be strong enough that you can't break them with human physical strength.
Hammers (no, do not just use a handy wrench!) - These should cover a few different mass/size combinations, plus something like a rubber mallet. Small enough gravitics would allow some tricks with apparent mass, but that is probably beyond TL 12. Any ideas on improving these, other than better materials that won't shoot off chips when you hit something?
Pliers - Some of the function of pliers may go to our improved wrenches, but we probably still need a basic plier, slip-joint, needlenose, vice-grip, various clippers - I'm just not sure how to improve them any. Ideas?
Clamps, Files, Saws, Punches - Ideas for improvement by TL 12? Stronger, better materials - what else?
Measurement - Probably have some gadget that can scan whatever you are working on and convert it to CAD/CAM components in your hand-computer, so that you can pull out whatever measurements you need. Still some use for basic measuring tape or ruler, and various calipers for inside/outside measurements, angles, etc. Maybe something like a stud-finder that can give you a picture of cables, pipes, conduits inside walls, or would that require magi-tech above TL 12?
Drills and Lathes - Again, improved materials. Other ideas?
Chemicals - I think this could be a big area for improvement, as high-tech materials allow some temporary fixes by glues and epoxy welds to actually be permanent repairs - or at least, until the proper solvent is applied to dissolve your fix and let you put on a new part at your next vehicle maintenance in port. Probably also some improved lubes, such as super-powered WD-40 that will even work in vacuum to release vac-welded parts.
Small-part Fabricator that could create minor screws, bolts, nuts, widgets as needed from scrap metal and a file description?
TL 12 Mechanical Tool Set
First, here is the description for the Mechanical Tool Set from The Traveller Book (p.109): TL 5 - 20kg - Cr1000. Includes basic tools necessary to repair and alter mechanical devices, including vehicles and guns. Calls for Mechanical skill in order to be used properly. Boxed set.
I want to try thinking of different functions of tools that would be in this set today, and then extrapolate to how these functions might be done differently w better tech.
Screwdrivers - I don't know if you can get away from swapping tips for all of the different types of fasteners you'll encounter: flat, phillips, various stars and hexes, etc. Having the tip of the tool actually morph to match the fastener seems to me beyond TL 12. I'd hope that the shaft of the thing would be very strong and flexible and powered to get into odd nooks and crannies that are hard to reach. Dunno if light and vision should be included in the tool; maybe better to have a separate generic thing for seeing into tight spots (kinda like medical laparoscopy).
Wrenches - These should come in some basic sizes - tiny, small, medium, large, very large, ginormous - and automatically adjust to fit all sizes and shapes within that size range, so you don't need different tools for inches, metric, Vilani, Aslan, etc. Socket equivalents should be flexible and powered to get into those hard to reach places. Extra leverage can be provided with a telescoping rod; materials for rod and wrenches should be strong enough that you can't break them with human physical strength.
Hammers (no, do not just use a handy wrench!) - These should cover a few different mass/size combinations, plus something like a rubber mallet. Small enough gravitics would allow some tricks with apparent mass, but that is probably beyond TL 12. Any ideas on improving these, other than better materials that won't shoot off chips when you hit something?
Pliers - Some of the function of pliers may go to our improved wrenches, but we probably still need a basic plier, slip-joint, needlenose, vice-grip, various clippers - I'm just not sure how to improve them any. Ideas?
Clamps, Files, Saws, Punches - Ideas for improvement by TL 12? Stronger, better materials - what else?
Measurement - Probably have some gadget that can scan whatever you are working on and convert it to CAD/CAM components in your hand-computer, so that you can pull out whatever measurements you need. Still some use for basic measuring tape or ruler, and various calipers for inside/outside measurements, angles, etc. Maybe something like a stud-finder that can give you a picture of cables, pipes, conduits inside walls, or would that require magi-tech above TL 12?
Drills and Lathes - Again, improved materials. Other ideas?
Chemicals - I think this could be a big area for improvement, as high-tech materials allow some temporary fixes by glues and epoxy welds to actually be permanent repairs - or at least, until the proper solvent is applied to dissolve your fix and let you put on a new part at your next vehicle maintenance in port. Probably also some improved lubes, such as super-powered WD-40 that will even work in vacuum to release vac-welded parts.
Small-part Fabricator that could create minor screws, bolts, nuts, widgets as needed from scrap metal and a file description?
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