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TNE Only: TNE Combat

MTU

For range we rolled once. Short under 19/Medium under 15/ Long under 10.

Snipers 1 shot 5 Times per round. 1D20 ea.
Burst 3-5 roll 3 to 5 D20
Burst 10 to 50 roll 1 to 5 D20 and guestamate 1/3 hits ea.
 
Rolling a die for every bullet! Wow!

I've never played it, but I always wanted to see what that was like.

Doing a five round burst would be OK, I would assume, picking up five d20's and rolling them together, comparing all to your target number.

But, I read that a character could pull the trigger five times per round, and if set for burst fire, that mean 25 bullets fired in a round....for 25 freakin' d20 rolls.

Wow!

I could see that bogging the game down.

My players actually would get a SEG on their face when they got to roll a ton o'dice...mind you we all have a fair sized bag of D20s, etc.

We also never rolled one dice 25 times. That would be mind numbing. Throwing 5 dice 5 times, not so bad. Mind you, you *rarely* had that many to throw, because recoil would pretty effectively mean you'd need 1s to hit anything if you decided to to try to empty the clip.
 
I've always loved the house system's recoil rules. They make it very important to choose the right gun for the job. A personal beef with most rpgs is that the biggest gun is aways the right gun. It's simply not the case and has too, too many stupid side effects in combat.
 
A personal beef with most rpgs is that the biggest gun is aways the right gun. It's simply not the case and has too, too many stupid side effects in combat.

I recently had dinner with a guy who'd served in the army and armed police (the rest of us were civilians). He made an interesting point that the police generally want the most powerful, penetrative weapon going because when they want to take someone down, they generally want to take them down immediately, no further questions asked. The army however generally wants to wound, not kill, because wounding means you take out 3 of the enemy - the guy you shot, and his 2 friends who are dropping out of the firefight to help him.
 
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