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TNE Core Rules + FF&S

Some unpowered bases that can be attached to the more expensive powered domes, and a very limited auxiliary power unit. These sets of dome bases allow easy set up of salvage bases and monitoring stations. At 50dtns, they can be shipped in disassembled form in small vessels such as free traders.

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Dome Bases Model 50-F Un-powered Accommodation
This base is designed to provide an un-powered accommodation module. The crew of two are involved in housekeeping / maintenance duties and electronics operation respectively.

Displacement 50 tns; Hull Armour: 12 (2 cm Composite Laminate stressed for 1G)
Length: 14m Volume: 700m
Price: MCr 2.45569 Target Size: Very Small
Configuration: SL Box
TL: 8 Mass (L/E): 206.28 / 162.381

Engineering Data:
Power Plant: None
Jump Performance: 0
Manoeuvre Gs: 0
G Hours: 0
Maint: 25

Electronics:
Computer: 2 x TL8 Std
Commo: Radio 30,000km; laser com, 300km
Avionics: Satellite navigation
Sensors: None
Armament: None
Accommodation: Extended life support
Crew 2 (1 elec, 1 steward)
Workstations: 1 normal
Crew Accommodations: 2 small staterooms
Passenger Accommodations: 20 small staterooms
Cargo: 43.899 cubic metres
Small craft: None
Other: Airlocks 1, 1 large cargo hatch, one small cargo hatch., fuel 1kl radioactives. Power shortfall 1.697MW

Lcom 1h, radio 1h, PP 1H, SSR 2h each, cargo 1H, LS 4h

Dome Bases Model 50-G Un-powered Cargo
This base is designed to provide an un-powered cargo storage module with environmentally controlled cargo storage. The crew of two are involved in housekeeping / maintenance duties and electronics operation respectively.

Displacement 50 tns; Hull Armour: 12 (2 cm Composite Laminate stressed for 1G)
Length: 14m Volume: 700m
Price: MCr 1.65569 Target Size: Very Small
Configuration: SL Box
TL: 8 Mass (L/E): 726.28 / 122.381

Engineering Data:
Power Plant: None
Jump Performance: 0
Manoeuvre Gs: 0
G Hours: 0
Maint: 25

Electronics:
Computer: 2 x TL8 Std
Commo: Radio 30,000km; laser com, 300km
Avionics: Satellite navigation
Sensors: None
Armament: None
Accommodation: Extended life support
Crew 2 (1 elec, 1 steward)
Workstations: 1 normal
Crew Accommodations: 2 small staterooms
Passenger Accommodations: None
Cargo: 603.899 cubic metres
Small craft: None
Other: Airlocks 1, 1 large cargo hatch, one small cargo hatch., fuel 1kl radioactives. Power shortfall 1.687MW

Lcom 1h, radio 1h, SSR 2h each, cargo 7H, LS 4h

Auxiliary Power Systems
The systems provide sufficient power to keep life-support going whilst the main power plant is maintained.

Retractable Solar Array
Output = 0.14MW
Volume = 217 cubic metres
Tonnage = 19.6 tns
Area = 700 square metres
MCr = 6.3
Duration = Unlimited
Hits = 4h

Fuel Cell
Output = 0.2MW
Volume = 0.4 cubic metres
Tonnage = 0.4 Tns
MCr = 0.01808 (including fuel load)
Duration = 1 week
Fuel = High Grade Hydrocarbon Distillates
Fuel Vol = 10.08 cubic metres
Fuel Mass = 10.08 tns
Fuel MCr = 0.01008
Hits 1h


hope this lot helps
 
"prevents the use of solid boosters"

not sure if this is a rules problem or misunderstanding somewhere but solid boosters are ideal lower tech lift sources .... much easier to store and handle than cryogenic fuels like liquid oxygen and hydrogen although about 1/4 less efficient

you could swap a set out in the time it takes to prechill your croyogenic fuel tanks. the drawback is the need to swap them out and remanufacture after each use

solid boosters are the most common stage 1 in use currently and still an area of intense research
 
True But I went with the idea of manufacturing and loading the boosters for each launch would take to long. The shuttles can refuel their turbofans like anormal jet (using a normal airport), and the cryo top up should be relatively easy if you have the support infrastructure.

(plus working out the boosters using FF&S looked a bit hard :) )

Cheers
Richard
 
There are a few TL6-TL8 STL ship designs around - most megatraveller.

Challenge has a TL6 rocket (saturn 1) a TL7 modulat shuttle (yes the space shuttle) and aTL8 modular barge and a TL9 SDB with a fusion rocket

Hard Times / assignment vigilant has a TL6/7 gas giant fuel harvester, a small TL8 spaceplane and a TL8 freighter.

Dean Files has a bunch of TL8 stl ships up to about 400tn.

The adventure Tusogo Orbitial has a TL9 design with a fusion drive
 
"prevents the use of solid boosters"

not sure if this is a rules problem or misunderstanding somewhere but solid boosters are ideal lower tech lift sources .... much easier to store and handle than cryogenic fuels like liquid oxygen and hydrogen although about 1/4 less efficient

you could swap a set out in the time it takes to prechill your croyogenic fuel tanks. the drawback is the need to swap them out and remanufacture after each use

solid boosters are the most common stage 1 in use currently and still an area of intense research

On an aviation board I'm a member of there was a discussion about the loss of institutional knowledge, i.e. the knowledge and experience that's in employees' heads and not in the books, and one poster pointed to a major US Solid Booster manufacturer who had several disasters after knowledgeable persons had been retired out early. In the New Era getting that institutional knowledge may be a hard road to take - if you have to focus on one technology stick with liquids - they're much more flexible.
 
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Nice designs Shield, you should cross-post them with the Yahoo Group.

A few comments: With the Improved Bastion and Improved Bulwark, I think decanting the operational crew from low berths to deal with imminent threats is a bit of a risk. Far better to put a "Discovery" style hamster cage (from 2001) to keep the crew limber, or rotate them with the normally awake crew every few months.

The Valiant Class System Defence Boat is an interesting idea - but would a polity devote urgently needed design and shipbuilding resources to make such a useless one-off? Is the TED of Seben so uninformed that the ship looks like a good deal, and can the ship even be refuelled?
 
StarViking

a hamster cage for the missile platforms is too obvious. At the moment, they can hide like unpowered rocks and ambush passing vampire raiders. Recovering crew from low berth might be a problem depending on how much warning you have got. Might just be easier to ferry up a new crew in a relic grav truck every month or so (I am assuming the crew will suffer from prolonged exposure to zero-G). Just depends how many trained crew are available.

As for the SDB - yes fuel for the M drive is rare but can be made on any TL9 world. power plant refueling is relatively. As for the TED, he is mentioned in the Guilded Lilly adventure as wanting a ship.

The polity has gained the TED's trust and are using his workforce to build TL6 industry for transfer off world, this was one of the things necessary to pay off the TED. It looks okay and is better than anything he has got, but he hasn't seen a proper warship. The polity is actually working to undermine the TED - have you read the Foundation book- they are going to do a Republic of Korrel on him (get him and his population hooked on TL8 products, allow his cronies to build TL8 light industry and then in a few years pull the rug from under him by stoping maint on the new factories.

Cheers
Richard
 
On an aviation board I'm a member of there was a discussion about the loss of institutional knowledge, i.e. the knowledge and experience that's in employees heads and not in the books, and one poster pointed to a major US Solid Booster manufacturer who had several disasters after knowledgeable persons had been retired out early. In the New Era getting that institutional knowledge may be a hard road to take - if you have to focus on one stick with liquids - they're much more flexible.

Yes, solid rocket boosters give you very little control once they are ignited and they are so TL7 :)
 
On an aviation board I'm a member of there was a discussion about the loss of institutional knowledge, i.e. the knowledge and experience that's in employees heads and not in the books, and one poster pointed to a major US Solid Booster manufacturer who had several disasters after knowledgeable persons had been retired out early. In the New Era getting that institutional knowledge may be a hard road to take - if you have to focus on one stick with liquids - they're much more flexible.

An aviation mechanic of my acquaintance was commenting on similar, yesterday.

Mark was noting that the USAF moved fuel systems repair over to the Fuels section, out of the mechanical section, but it wasn't working well after 5 years, and now, he's got to go train mechanical section guys on how to rebuild fuel pumps, as the guys who knew how are mostly gone.
 
loss of institutional knowledge is one of the main side-effects of outsourcing/ offshoring

seeing how quickly that undermines any company's abilities several times in person is a major argument in favor of TNE being believable .... a great reliance on trade and the sudden complete failure of it would expose chasms in knowledge and abilities

>Yes, solid rocket boosters give you very little control once they are ignited and they are so TL7

keep in mind too that the intention is usually to provide a lot of lift in the critical first seconds. getting started on solids should be a big cost saving and provides an easy way to justify a priority / faster trip by the players rival by simply adding a solid boost at the start of a "time to orbit" calculation

one of the areas of current research is the ability to burn in specific "thrust" blocks rather than the typical all or nothing.

another advantage of solids is they can be manufactured in situ at any vaccuum site, not even needing the facilities of a D class spaceport. most space engineers trained at tech 6-9 and belters with any sort of technical skill should get a roll to improvise
 
Hi Richard

StarViking

a hamster cage for the missile platforms is too obvious. At the moment, they can hide like unpowered rocks and ambush passing vampire raiders. Recovering crew from low berth might be a problem depending on how much warning you have got. Might just be easier to ferry up a new crew in a relic grav truck every month or so (I am assuming the crew will suffer from prolonged exposure to zero-G). Just depends how many trained crew are available.

By "Discovery-style" I meant completely enclosed in the hull. Ferry works well too. You could even combine the two ideas an have a 'spin rock' for off-rotation crews to rest for a week or two before rotating back on duty. Get them planetside every six months or so.

As for the SDB - yes fuel for the M drive is rare but can be made on any TL9 world. power plant refueling is relatively.

Don't forget that 'can be made' doesn't always equate to 'can be made economically'. If your polity uses Daedelus Drives then well and good - but if they don't then they've set up a production facility for a sole customer.

As for the TED, he is mentioned in the Guilded Lilly adventure as wanting a ship.

I remember that from GL - he does have a D-class port though - so there's a chance that he, or someone in his organisation either knows more about ships - or can get info on them with a bit of effort. Would be good for muddying the water.

The polity has gained the TED's trust and are using his workforce to build TL6 industry for transfer off world, this was one of the things necessary to pay off the TED. It looks okay and is better than anything he has got, but he hasn't seen a proper warship. The polity is actually working to undermine the TED - have you read the Foundation book- they are going to do a Republic of Korrel on him (get him and his population hooked on TL8 products, allow his cronies to build TL8 light industry and then in a few years pull the rug from under him by stoping maint on the new factories.

Interesting - they'll have to tread carefully though - as a TED he'll know the value of vital equipment.
 
Although the Valiant has a streamlined hull for appearances, its nuclear drive system prevent operation in an atmosphere of an inhabited planet. The design has not been optimised, over 180 cubic meters and 25tns are still available for use, the ship only carries TL8 lasers, which although quite effective only have an effective range of 30,000km. No missiles or decoys are carried.

Actually, a Daedelus Drive couldn't be used in atmosphere - it relies on lasers or electron beams to fuse fuel pellets. An atmosphere would cause attenuation of the beams - possibly preventing fusion, and the atmosphere would cause the fuel pellets' path to the beam focus point to diverge - definitely preventing fusion.

I was also wondering - at TL-8 wouldn't autocannons with 'smart rocks' be a better fit? It's look cooler to a TED too ;)
 
Star-Viking

The polity has access to a very big Daedelus drive and fuel components, so diverting some fuel pellets is not a problem. I assumed the TED could not use his drive in his atmosphere due to the radiation effects, I will now expand to all planetary atmospheres.

Like the smart rock / auto-cannons, but it was easier to use the basic laser turrets already in the rules. If the TED want's smart rocks he can pay for the upgrade :)

The world economy was in recession and the polity had a former economic minister from the TEDs world so they knew who could be trusted etc. The TED is eager to quell any unrest due to the poor economic conditions and he is selling the TL8 consumer goods via a government monopoly at 500% mark up. He gets cash, snubs out any rebellion and gets a fancy ship. As the new factories are only producing consumer goods rather than vital equipment, he is not regarding it with quite the same rigorous approach.

The TEDs existing TL8 infrastructure can support his current army / leisure needs but would be overburdenned by the main on his ship and the new TL8 light industry. I am sure the polity will reluctantly supply some heavy industry to support his ship maint, but that won't save him if all the TL8 consumer goods factories shut. They are owned by his cronies and they will be extremely p***ed off, and the public will not be too happy. This should result in the TED surrendering to the polity and ending up as a puppet ruler.

cheers
richard
 
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Sounds good! I'm always interested in the differing tacks TNE Polities take on the way back to the stars, as there's often a lot of creative thinking being pressed against cold, hard reality.
 
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