OK, that was a reductio ad absudum. Now to re-quote part of Jeff's concern.
His conclusion first:
Now, know that his email was to a smaller group of specific people in a fit of general frustration. He didn't ignite a flamewar. He did stir people up to think about the problem in a practical way. But his above quote was finally incorrect.
Incorrect, because (for example) Marc owns Traveller5, and wrote it because he loves Traveller and believes in T5. He takes full responsibility for its problems, and is correcting them. Still. Yes, he's slow and methodical. But at least he is managing Traveller.
Jeff's second paragraph was an expansion on the first, originally using MegaTraveller as the example of GDW's lack of attention to the current line. Rather than fix what's there (with CT, and later with MT), they move on and start over, apparently without learning their lesson.
Note that there is a Traveller5, second edition, and we're partway through the errata. I'll post an unofficial update on that.
More general case examples of how GDW would not address issues, but rather would just start over and make the same mistakes in a new way.
I don't know what Jeff's problem is with original starship design -- perhaps the unfortunate Book 2 versus HG split -- but in my mind T5 has brought typical ship design up to speed, and is formulaic enough to stay consistent with Big Ships once Marc is ready for BCS.
And as for stats and skills. I will say that Marc *is* building off of the previous version of Traveller, rather than starting over... and that the (major) improvements to the system are directly the result of criticisms of T4.
Now THOSE are interesting questions to me.
His conclusion first:
Jeff Johnson said:So yeah... you have this awesome design philosophy, but there isn't any follow through. No revisions... no management. And any attempt to fix it at this point will only result in further stratification.
Now, know that his email was to a smaller group of specific people in a fit of general frustration. He didn't ignite a flamewar. He did stir people up to think about the problem in a practical way. But his above quote was finally incorrect.
Incorrect, because (for example) Marc owns Traveller5, and wrote it because he loves Traveller and believes in T5. He takes full responsibility for its problems, and is correcting them. Still. Yes, he's slow and methodical. But at least he is managing Traveller.
Jeff Johnson said:Traveller first sprawled into a set of barely compatible games... then instead of tuning things up and regurgitating them the way Steve Jackson or Steve Cole would, GDW kept picking up, moving on, and breaking new ground both in the rules and in the setting.
All it would have taken is a stinking measly second edition for [your Traveller ruleset of preference here] to fix the errata and apply minor improvements based on the requirements of *actual play* [...]
Jeff's second paragraph was an expansion on the first, originally using MegaTraveller as the example of GDW's lack of attention to the current line. Rather than fix what's there (with CT, and later with MT), they move on and start over, apparently without learning their lesson.
Note that there is a Traveller5, second edition, and we're partway through the errata. I'll post an unofficial update on that.
Jeff Johnson said:Traveller's design philosophy... so beautifully elegant in its original character, world, and animal generation systems... it never took hold in the Starship side of things.
Even in the critical area of the meaning of stats and skill levels... it's like every version of Traveller has to take a totally different stab at that....
More general case examples of how GDW would not address issues, but rather would just start over and make the same mistakes in a new way.
I don't know what Jeff's problem is with original starship design -- perhaps the unfortunate Book 2 versus HG split -- but in my mind T5 has brought typical ship design up to speed, and is formulaic enough to stay consistent with Big Ships once Marc is ready for BCS.
And as for stats and skills. I will say that Marc *is* building off of the previous version of Traveller, rather than starting over... and that the (major) improvements to the system are directly the result of criticisms of T4.
Jeff Johnson said:But at the same time, so many difficult questions for the newcomer:
* How do you move two hexes on the map when you can only go Jump-1? Does every edition of the game have a different answer...? Does every edition even bother to spell this out...? How much research should the referee be expected to do for something like this...? Why is this topic so flame ridden after 30 years...? Could somebody step up and act like they own this line, or is that too late 70's Gygax for the Traveller community to handle...?
* What is in those "empty" hexes, anyway...?
* And can someone tell me how sand, missiles, lasers, and pulse lasers are supposed to work in this game...? Any of them...?!
Now THOSE are interesting questions to me.