Last night, at the North Texas RPG Convention, was my first night at a 'con, ever. And it was enjoyable.
I am impressed with NTRPG Con, and I heartily recommend it to anyone into the OSR/Classic Traveller scene. I am tempted to run a CT game there myself next June.
Cozy
It's small, so you don't get overwhelmed, but there's enough going on that you don't get bored. NTRPGcon is capped at 300 tickets (and sold out early). There are six tables outside the main room, and another six inside the main room, and vendors along the periphery.
OSR-friendly
I didn't get New System Shock. While there were new systems there that I hadn't known of, the focus appears to be OSR, so there was Paranoia, D&D of all editions (from 0 through 5), Top Secret, Gamma World, Classic Traveller.
People-friendly
Since it's specialized, people fly here to play, luminaries and fans. Apparently this raises the caliber of gamers, and our table was no exception. There seemed to be no annoying people - everyone was here to have a good time gaming.
Classic Traveller-friendly
Of course, there was Classic Traveller. Stan Shinn ran a new adventure using CT for a full table -- him as referee plus eleven players. I helped answer questions during character generation, and fielded a couple of rules questions during the game.
Eleven people is too many for full involvement. But again, these are good-natured gamers, considerate and good humored.
Reflections on Classic Traveller
Basic CT chargen is spartan, yet has that one bit of useful overhead: it prepares the player for how Traveller expects dice to be used. As a system, it is clearly "beer and pretzels" -- good for conventions, but a bit sparse for a regular group. Maybe that's a "these days" fact.
I am impressed with NTRPG Con, and I heartily recommend it to anyone into the OSR/Classic Traveller scene. I am tempted to run a CT game there myself next June.
Cozy
It's small, so you don't get overwhelmed, but there's enough going on that you don't get bored. NTRPGcon is capped at 300 tickets (and sold out early). There are six tables outside the main room, and another six inside the main room, and vendors along the periphery.
OSR-friendly
I didn't get New System Shock. While there were new systems there that I hadn't known of, the focus appears to be OSR, so there was Paranoia, D&D of all editions (from 0 through 5), Top Secret, Gamma World, Classic Traveller.
People-friendly
Since it's specialized, people fly here to play, luminaries and fans. Apparently this raises the caliber of gamers, and our table was no exception. There seemed to be no annoying people - everyone was here to have a good time gaming.
Classic Traveller-friendly
Of course, there was Classic Traveller. Stan Shinn ran a new adventure using CT for a full table -- him as referee plus eleven players. I helped answer questions during character generation, and fielded a couple of rules questions during the game.
Eleven people is too many for full involvement. But again, these are good-natured gamers, considerate and good humored.
Reflections on Classic Traveller
Basic CT chargen is spartan, yet has that one bit of useful overhead: it prepares the player for how Traveller expects dice to be used. As a system, it is clearly "beer and pretzels" -- good for conventions, but a bit sparse for a regular group. Maybe that's a "these days" fact.