ShawnDriscoll
SOC-14 1K
For me, Traveller means the game mechanic 80% of the time. 20% of the time, I'm meaning the 3rd Imperium. It depends on who I am talking to.I also think that in the last 30ish years there is an interesting line of thought regarding what it means to play any particular game. Does it have to be slavishly followed by number edition? Does it count if it is the setting but not the engine? How about the engine but not the setting?
I've run far more "CyberTraveller" in the last 25 years (Cyberpunk 2020 engine plus vaguely-OTU setting) than any bog-standard Traveller edition - and I know that I'm not the only person who actually combined these two games in some way.
The OSR seems to have simultaneously embraced and rejected this idea. It's devoted to the purity of particular editions while at the same time being devoted to heartbreaker projects based on those without actually being them.
Here on COTI there is a fair amount of simultaneous acceptance of either the setting or the engine as defining a game as "Traveller" - but even that signal gets lost in the noise at times. In such I suspect that yes, there's lots of stands of Traveller DNA out there in various games that people are playing - the interesting question is where you draw the line at calling it Traveller...
D.
There is also the whole edition thing. And I'll mention the various ones if asked about editions. I default to both MgT editions when choosing mechanics for a game. Often times, my players don't know what game they're playing because I just tell them we'll do some simple role-play. I pass out pre-gen characters, and I teach them the basic mechanic of doing task rolls right quick while we do a sandbox session in a setting resembling The Fifth Element (my default), or whatever setting the players prefer (maybe Blade Runner, maybe a new one I'd have to see a movie of like Guardians of the Galaxy Vol. 2 to know how to run such a setting).
I couple players will ask later, "How do you know this game?" And I'll mention how, "We were all using Mongoose Traveller rules just now for our game." So the players start to think the mechanic can be used for different movies, ha! Lights go on above their heads, sort of thing. And then we talk about settings and other sandboxes for later sessions maybe. Or stay in the sandbox we started building in.
Eventually players buy the game and start making characters. Great stuff.