Except you can never use the words "Traveller" or "Imperium" or use anything at all setting-specific. I love the idea of writing a variant, non-canon sourcebook about the Imperial Interstellar Scout Service's selection process, but the idea of writing a sourcebook for the Generic Astro Survey Service selection process thrills me not-at-all.
Which is NOT the reason I sold my house and moved north, but I had planned on writing generic scifi modules, but the entertainment lawyer I consulted with did not reccomend it, and worded it in litigative-ese. If I wrote a generic fantasy module, and it was seen as a threat or drawing away customers from Mattel's subsidiary, then they'd probably just pound me with legal proceedings until I ran out of money, or so he postulated.
So ... I see stuff up on Drivethru that aren't adventures, but are equipment or "encounter" PDFs, or something with some rudimentary rules, and where my lawyer says I can write what I want, the truth is I can't.
And I'm sorry for harping on another man's creation. It was one of the few things I had left, but hell, I don't even play anymore. But, like I said, it was a fun ride.
Recap;
Reorganize the rules;
1) Rules first
2) Clear example of play
3) Clear task role
4) Char gen (any age)
5) Experience; tie it to skill level
6) Then, as an option, the Imperium background with Aslan, Vargr, Hivers, Solis/Terrans et al, and all the history.
Reflecting back on the 70s, I do wonder that since the game was designed to for characters to play out their retirement, that if the game itself wasn't aimed at retired security/military/law-enforcement to game out scenarios.
Interesting if there's an ounce in that thought, but guys like me who were pre-teens thought it was another cool thing to have.
So, now I'm really done for a long time.
check out my blog if you get a chance