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General Traveller with other systems?

I see you are a man of culture…
Looked at it in the hobby shop, was tempting but boy that’s a lot of looking up in the middle of things.

I have altered CT Striker to have hit location that affects amount of damage, then correlate to char stat hits so I can describe something like an abdomen hit on END.

It may ‘become’ specifically a spleen for the medic to diagnose. It’s 3/4 medical drama and 1/4 making hits way more personal then point tanks.

Privateer seems to have a similar future weapons damage resolution to Phoenix. Far fewer results per, but given the wide range of weapons that is still several charts to look up.
 
Ah yes, Phoenix Command. A game by engineers for engineers and with engineers.
I have to assume they simplified things a bit by the time they got to Phoenix Command.

I had (or, even, have -- I think they're in a box somewhere their first 3 titles.

The first was Path of Glory (I think) [edit: Google says its Swords Paths - Glory. Seems apt.]. This was their melee game. Finding out how deep the sword carved into you liver, and did it chip the spine.

I think the turn length was, like, 1/10th of second or something lol.

Then there was their small arms game, whose name eludes me.. Same thing. Charting the path of a 7.62mm slug traveling downward at 30 degrees through your torso. Kine of like Brilliant lances, save with bullets and people instead of lasers and starships.

Then there was Rhand, an RPG -- much simplified from the previous two. I'm guessing Phoenix Command is more an offshot of Rhand than anything else.
 
My group did a couple of test fire-fights in the day. We concluded that while it was probably more realistic than Aftermath!, it was even slower to play out. Also, the same level of gory detail could be had with Rolemaster/Spacemaster more rapidly, and with more entertaining tables.

So Phoenix Command was put aside as not really having a niche.
 
Aftermath was ok, never tried phoenix command. Playing Traveller, other RPG's were a break from playing Squad Leader, and other wargames.
 
Ok, currently for my solo game I am using Five Parsecs from Home. Yes, is primarily a Miniatures game, but a it stands it's Traveller roots a very clear, it has a Droyne as a character type...
 
5PFH and its supplements are great for setting up random stuff during a face to face game too :)

For the really lazy referee I would recommend also getting the pdf of Across a Thousand Dead Worlds for when the PCs are exploring alien ruins, bases etc, use the random tables for prep and they will never know...
 
Ok, currently for my solo game I am using Five Parsecs from Home. Yes, is primarily a Miniatures game, but a it stands it's Traveller roots a very clear, it has a Droyne as a character type...
Are you using FPfH for everything, or just to procedurally create the missions? I've glanced at FPfH, and am tempted by it (and also Solo, from Zozer Games).
 
I remember Phoenix Command. It had to be the most confusing set of rules I ever read. Didn't even bother to try to do anything with it. It may be the one game I chucked wondering why I had bothered with it. :eek:
ASide from excess detail, it's very runnable. SLOWLY runnable. It needed the age of PDAs to be really playable, but LEG went out of business just before PDAs became common. (I used PalmOS for about a decade.)
 
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