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Traveller's Aid #1 Question

Originally posted by Shane Mclean:
Just some assorted questions:

Looking at what you have written above, am I correct in assuming that AR adds to AC *and* reduces the damage?

Also, based on the Merchant class preview and your use of the term 'AC' up there I assume that there is no level-based Defense increase?

Also, I note that over the twenty levels that the Merchant only goes to +5 BAB. What sort of BAB progression are we looking at for fighter-types?

I'm curious why you chose not to use a level-based defence modifier? Although if the BABs are small, then maybe this is less of an issue - but I have to say I've always preffered that armour drops damage instead of altering the chances of you being hit.

Also, in your desciption of armour affects above, you note that it first lowers the number of dice, then the die result. I also notice in TA1 that there are very few weapons that have more than 1 dice (excluding shotguns) - is the increase in numbeer of dice a side-effect of autofire?

Take care,

Shane
Man, you should have seen how many diferent permutations of Armor Class and Damage Reduction we went through in the play test.

I think the reason they finally went with the system we have now is compatability with the main D20 system.

The AC system is exactly like D&D/d20: AC= Armor +Dex+Size and so is instantly understandable by d20 players. So a GM could use Stamina and AC and ignore the whole Damage Reduction and Lifeblood element--which is a self-contained unit.

Since level-based AC bonus is a Star Wars thing, and Star Wars isn't OGL, they may have run into some trouble using that (although we did play test it at one point).
 
Hrm... what I probably am going to end up doing is use a level-based AC bonus (+1 AC every 3 levels - they introduce this variant in Fading Suns d20) and drop AC bonus for armour altogether. This would increase the lethality of the game somewhat (targets being easier to hit), but then again I like lethal games!
 
Why do we add the AR of the armour to the AC at all? I was mainly thinking that if there is a damage reduction system the armour itself shouldn't make you harder to hit, just base ac and dex.

I do guess this has been dragged all over the place in the playtest and is in to conform better to the D&D system.
 
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