creativehum
SOC-14 1K
Certainly. But is the refusal to kowtow to the local ruler one of them or can the hopeful shipbuyer just go somewhere else?
Yes, by the way. Absolutely. In fact, I said as much in my post.
Certainly. But is the refusal to kowtow to the local ruler one of them or can the hopeful shipbuyer just go somewhere else?
(Don't worry, I don't bruise easily. Indeed, I sometimes come across as more abrasive than I intend to because of that. Anyway, if you want to offend me, you will have to work hard on itThis question is going to come of much harsher than I intend, but I don't know how else to ask this:
You are aware that there is no way to play Basic Traveller "just by the book," yes?
No, but you do need to roll a dictatorship if you want the world to have a ruler that can act like the European monarchs I gather you would like those nobles to be analogues of. Otherwise you're down to rival governments rather than rival individuals with absolute monarchial powers.So, yes. One rolls the worlds. And yes, there is a star spanning nobility of some kind implied in the character creation section. But at some point the GM is going to have figure out what that means. The easiest assumption is that the nobility is overlaid over the governments created by the random UWPs. This might be quite peaceful. There might be tensions. But one never needs to imagine that one needs to roll a monarchy government to make a planet part of the interstellar empire. (Certainly the OTU doesn't.)
I thought I explained that in my previous post. I'm not trying to trap you. I'm contradicting you. You made a statement of fact that I disagree with. I gave a counterargument. You gave a counterargument. I elucidated my previous statement.To keep coming back and trying to trap me in the LBBs implied setting when the setting must be expanded is beginning to bewilder me. I'm running out of runway to see where you're going with this line of thinking.
And I certainly don't want to scare you off. New viewpoints are always welcome.I'm relatively new to the forums.
I didn't say that you MUST do anything. I have no such authority and wouldn't say anything like that even if I had. I just explained that the way people read posts depends in part on where they're posted. If you want to discuss a general idea and want to use your TU to illustrate a point, no problem. But if you want to discuss aspects of your own personal TU in particular, then I suggest (since I'm not a moderator, I can do no moreIf one must assume the use the existence of the OTU and canon in any forum except the IMTU forum, I apologize. Certainly, the specific discussion of this thread would seem to be the exception to this rule (if it exists). But if I'm doing it wrong, I apologize and I'll let a mod advise me.
You are aware that there is no way to play Basic Traveller "just by the book," yes? The GM is going to have to, by definition, overlay other elements of culture, history and society to create the fictional setting.
in fact, the text constantly states this will have to be done in almost every aspect of the game.
Or is it that doing so is playing Traveller by the book. After all, if the books state that these interpretations need to be made, is that not "by the book?"
I'm not picking on anyone; I just think that the definition of "by the book" as presented, er, by the book, points to an open universe. Not "settingless," but rather assuming that a setting will be provided by the referee and enhanced by the players' interactions with it.
I guess it's why I hesitate to refer to the Third Imperium setting as the "Official Traveller Universe"; it's official in that it's been created and supported by the game's founders, but calling it thus tends to, I fear, turn some away from stepping off on their own and creating something original.
Sure, you can change the government types to dictatorships. No argument there. It'll just not be the UWPs you rolled up.As for the need to roll dictatorships:
No.
First, you know as well I do the the rules tell the Ref to change the UWP to whatever he wants. So there's need to roll dictatorships.
Yes, you do. Or possibly feudal technocracies. I've never managed to figure out just how FTs differ from ordinary feudal rule.Second, I don't even need dictatorships.
Do you mean overlaid?I assume that the Imperial Nobility is overplayed the local culture and government.
If the relationship is such that the noble is not the one giving the orders then he's not the ruler, although he could be the nominal ruler.The relationship can either be good or horrific, or somewhere inbetween.
I don't assume any such thing. I do assume that in democracies, the rulers are elected, not hereditary, in bureaucracies the nominal rulers are actually constitutional rulers (with written or unwritten constitutions as the case may be), in oligarchies there are several rulers, and so on and so on.But unlike you, from the posts I've seen, I don't assume that the entire economy of the planet is working hand-in-hand together to construct starships.
In which case the governments of those worlds will not be democracies, oligarchies, constitutional monarchies, theocracies, etc..As I'm envisioning this, the Noble Houses will rule worlds, A Class Starports with the Tech needed for starships, as well as few neighboring worlds.
@creativehum
One thing to consider might be the history of YTU.
option 1) The dominant power is the first to develop space travel, they have planted lots of colonies - own species or native sentients - and are seeking to maintain their position. cf the Ancients in the OTU.
option 2) There was a dominant power / powers at one or more points in the past but there was some kind of fall and rebuilding
In the first case only the dominant power has the knowledge and needs to prevent others stealing it.
In the second case - assuming the current dominant power was simply the first to claw their way back up to space travel - there will be caches of ancient knowledge scattered all over the universe that would need to be tracked down and either destroyed or captured.
It's not really a viable secret if several hundred worlds have it.
Also, you don't need a class A starport to build starships. You need a TL9+ shipyard. There a rule in High Guard that worlds with the requisite tech level can build starships regardless of its starport rating.
You do need a shipyard that builds ships for the civilian market to get an 'A' rating for your starport. In other words, if you have a shipyard that only builds ships for the navy (or for a single company or otherwise limited group of people), it doesn't count towards a Class A starport rating.
Hans
No such rule in HG.
Bk 5 HG says:
Availability: Starships (with jump drives) may be constructed at the shipyard of any class A starport; non-starships (without jump drives) may be constructed at the shipyard of any class A or class B starport.
A5 TCS also requires an A or B port to build ships.
In "Initial Fleets":
There are no limits other than tech level and budget, although starships may be built only at A starports, non-starships only at A or B starports, and planetoid ships only in systems where planetoids are available. Pilots are effectively unlimited, given populations and revenues such as they are in any campaign game.
In "refitting:
Outmoded ships may be improved by refitting; obsolete systems are replaced by newer models. All refitting must be done at an A or B starport, and jumpdrives may be refitted only at A starports. Refitting involves the complete removal of an old system and the installation of a new one; for instance, if a power plant is refitted, the entire power plant is removed and a new one put in its place. Refitting takes up shipyard capacity equal to the refitting ship's tonnage.
The Imperial Navy may procure ships of up to tech level 15, although it also procures vessels at tech levels 10 through 14. A subsector navy may procure ships at any shipyards within its borders. A planetary navy may procure ships at any shipyard within the borders of its subsector; alternatively, a planetary navy may construct ships on its planet, using local resources, even if a shipyard is not present.
If you assume noble rule as the basic context of YTU then one possible way to treat a rolled government type is as a reflection of the current noble.
So government Types and their possible translation for this context: (I'll use the title Baron in the examples but could be any)
0 No government structure.
- Current Baron is insane - Caligula
1 Company/Corporation.
- Baron is CEO
2 Participating Democracy.
- Baron has elected advisory parliament - Britain 1600s
3 Self-Perpetuating Oligarchy.
- System has multiple worlds or planet has multiple continents with control divided between the Baron and multiple Knights
4 Representative Democracy.
- Baron handed most planetary governance over to a parliament but retains full control of military and foreign affairs
5 Feudal Technocracy.
- localized technocracy?
6 Captive Government
- rebellion? private war?
7 Balkanization.
- as #3 oligarchy but broken down - Britain vs America 1700s or Mars vs Earth in a bunch of books
8 Civil Service Bureaucracy.
- similar to #5 maybe but one big central bureaucracy instead of local ones?
9 Impersonal Bureaucracy.
- like #8 but more 1984 ish
A Charismatic Dictator.
- Atreides
B Non-Charismatic Leader.
- Harkonnen
C Charismatic Oligarchy.
- as #3 but very popular
D Religious Dictatorship.
- Baron wrapped in religious cloak - Pharoah
#5, #8 and #9 could be basically the same but with varying degrees of responsiveness and authoritarianism
I think that Grav Tech appears too early in TL (per RAW) to allow for much Hard Science.
TL 8 ... we could build a fusion rocket and a space elevator ... or just take the air raft to orbit.
Once everything flies using a magic black box (fusion and grav drives and artificial gravity and inertial compensation) ... where would you put the hard science?