In general I agree: easy job = robot.Robots (or their brains) can replace crewmembers in some mechanical positions (as cargo handling, or even gunner or pilots), and don't need a personality for this work, though they would probably have less imaginative solutions to unforeseen problems.
I think that handling cargo can be an easy job, managed by light supervision, and in fact freightmaster appears to be a rare crew position. Perhaps for that very reason.
But I think that most crew positions are not easy, and require personhood, exactly because of the decisions brought to bear... and the social aspect of Traveller as a whole.
I also worry about Loren's Law #2, where removing crew can unbalance the game. It's not that you can't do that, but rather you have to understand why it's there in the first place before you modify it.
Law #2 suggests that crew positions are currently already "replaced" to a large degree as-is. Consider that you only need one crew on the smallest starships. Also consider that if a merchant could free up space and expenses, then they all would, and are already doing it.
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