I would like to keep picking at this scab, if I may, and court some opinions from you chaps...
Yup, but it could be done as generic decks with a guide as to which decks to use for specific Imperial ships.
The would have to be specific decks - light cruiser bridge deck, heavy cruiser bridge deck, battleship bridge deck for example but stuff like engineering decks, crew quarters etc would be done generically (I should note I already do this with my AHL deck plans from time to time - Imperial standardisation of features if any player ever asks
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Hmmm... generic deck plans? Really? Seems a bit... dry to me.
However, you also note that you do exactly this with the old AHL plans. Would a good idea be to do a ship-specific set of plans, with the thought that sections would be used on a generic level, as you have been doing? Kind of best of both worlds?
Generic plans for starport areas, space stations, hotels, malls and the like would be useful to me too.
This is a good idea. Did you see our last Starports book? What about something like that but... funkier?
Deck plan "map packs" containing only deck plans won't sell as well as "map packs" coupled with additional materials.
I was thinking along the lines of something like Adventure 1: The Kinunir, but in a box with lots of maps. Kind of a cross between Kinunir and AHL...
None. You already struck out with your "reimagined" AHL.
Well, first off, we did what we were told for the AHL. Second... seriously? We should just give up? Doesn't sound right to me...
What do you think is the largest a "party adventuring ship" should be?
Well, here's the thing. You are going to have to go a long way to find consensus on how big an adventuring ship should be - and that is absolutely not something that Mongoose should decide.
For some refs, a Free Trader is going to be all they need in their campaign, while others are going to be more comfortable in the 400-2,000 ton range. Some are going to be perfectly fine with campaigns that feature a large mercenary/pirate fleet headed by a 50,000 ton cruiser.
Mongoose should not decide that. Instead, it is down to us to provide the tools needed so a ref has everything he needs to pursue his version of Traveller, in whichever universe he wants to explore with his players. So, we need to cover the 50,000 cruiser as well as the 'normal' 100-2,000 ton ships.
I would very much like to give more options for larger scale play. We touched on this in Pirates of Drinax (potential pirate fleet, though it is not compulsory), and it is one of the reasons we have held back from doing a new Mercenary for the current edition - I think a 'proper' Mercenary campaign could be awesome in play, for example, but we need a way to handle squad, platoon and larger engagements while not turning the RPG into a wargame.
I would still be interested to hear what sort of 3I ship you chaps would like to see AHL-style deck plans of, and what else you would like to see in such a box set.