One historical element that lends itself to simple rules in a campaign setting is the existence of outcomes other than simple victory or loss of a battle ...
1. You can win utterly ... near zero friendly losses, near complete annihilation of the enemy.
2. You can win by a narrow margin ... achieving a tactical victory, but the war goes on.
3. You can win a pyretic victory ... tactical victory, but a strategic defeat.
4. You can fight to a draw.
5. You can be on the loosing side of 1-4 above.
1. You can win utterly ... near zero friendly losses, near complete annihilation of the enemy.
2. You can win by a narrow margin ... achieving a tactical victory, but the war goes on.
3. You can win a pyretic victory ... tactical victory, but a strategic defeat.
4. You can fight to a draw.
5. You can be on the loosing side of 1-4 above.