I'm considering adding "Powers" rather like those in Vernor Vinge's Fire Upon the Deep novels, or the old ones in HP Lovecraft to my Traveller setting. I think it will give the players a better sense of purpose. Has anyone else used "supernatural" powers in a Traveller setting? How did it go? Did it make things too D&D, or did it have its own flavor? Help much appreciated.
Ran Targas, didn't you say you had an old ones analogue?
Ran Targas, didn't you say you had an old ones analogue?