tbeard1999
SOC-14 1K
I may have a possible solution to your concerns, tbeard, that maintains Timing/Effect, but skews the odds in favour of better results on easier tasks, and worse results on harder tasks. As a bonus, it also removes the need to ever apply modifiers to Effect -- you just read the natural value.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=469247#469247
That was one of my attempted fixes, and it failed. Besides adding another level of fussiness to an already fussy mechanic, the statistics are still unpalatable.
A marginal result occurs only 1/3 as often as an excellent result (13% vs 33%). And requiring the lowest roll to be the effect virtually guarantees that the timing result will be a 5 or 6 (93.3%).
Seems to me you're going to a lot of effort to salvage a defective, clumsy and fussy mechanic that seems hardly worth the effort. Perhaps the effort would be better expended on a more useful replacement.