There are difficulties with the Book 2 starship combat system. One is that it requires some planning to manage one's vectors -- namely, some look-ahead counters, or string, or something like that.
Another difficulty is that you need planet templates cut-out and ready to use, since combat generally takes place near a mainworld. This means you need world discs ranging from size 0 to size 10.
If I recall correctly, these world discs have a radius of R = D^2, where R is radius in cm, and D is the world size. (Or is the radius in inches?). Additionally, the radius is augmented (again, based on world size) with gravity field data at 0.25G, 0.5G, 0.75G, and so on until you reach the world surface proper.
Until I go home and check the sources myself, I'll have to address the world disc only, and worry about gravity later.
So, I've done some preliminary work on world discs:
Small: 2-4, average 4. D = 3.2 cm
Medium: 5-7, average 6. D = 7.2 cm
Large: 8-10, average 8. D = 12.8 cm
(Desert, Garden, Lunar, Exotic) x (size 4, size 6, size 8).
Preliminary world discs are here:
http://eaglestone.pocketempires.com/resources/vectorcombat/
I've also included a Jupiter-like gas giant I tried to create.
The images were used with LunarCell, by Flaming Pear Software. Size 4,6,8 worlds are somewhere around sizes 20, 30, and 40, while the gas giant is between size 70 and 100, I think.
Another difficulty is that you need planet templates cut-out and ready to use, since combat generally takes place near a mainworld. This means you need world discs ranging from size 0 to size 10.
If I recall correctly, these world discs have a radius of R = D^2, where R is radius in cm, and D is the world size. (Or is the radius in inches?). Additionally, the radius is augmented (again, based on world size) with gravity field data at 0.25G, 0.5G, 0.75G, and so on until you reach the world surface proper.
Until I go home and check the sources myself, I'll have to address the world disc only, and worry about gravity later.
So, I've done some preliminary work on world discs:
Small: 2-4, average 4. D = 3.2 cm
Medium: 5-7, average 6. D = 7.2 cm
Large: 8-10, average 8. D = 12.8 cm
(Desert, Garden, Lunar, Exotic) x (size 4, size 6, size 8).
Preliminary world discs are here:
http://eaglestone.pocketempires.com/resources/vectorcombat/
I've also included a Jupiter-like gas giant I tried to create.
The images were used with LunarCell, by Flaming Pear Software. Size 4,6,8 worlds are somewhere around sizes 20, 30, and 40, while the gas giant is between size 70 and 100, I think.