(laugh) my thought had been to make it easier for the sdb to round the warship. but when the weapons' range on the warship is depicted the problem for the sdb becomes obvious, and whether close or far I'm not sure it can meet its objective without being destroyed.But, you set the SDB too close to the WS.
anyone else care to give this a try? I have a graf spee scenario in mind - a crippled solomani cruiser limited to 1G must try to make it to the 100d limit of the world on which it has taken refuge and jump to escape. meanwhile an imperial cruiser of M6 must try and stop it, without entering the world's 100d limit or firing through that limit.