Supplement Four
SOC-14 5K
The ship-to-ship hail squaks, incoming from the SDB.
"You bastard! I know what you're doing! So, it's a race you want then, eh? OK, it's a race you'll get!"
ON THE BRIDGE OF THE SDB: "Helmsman. Angle a course towards the supply vessel, but keep us out of firing range of that warship. I want to skim just outside weapon's range and beat the warship to the supply vessel. Alert me if the warship changes course."
--------------------------
So, that's my move. Begin to alter vector, top speed, in a direct line as possible at the supply ship, mindful to keep a few pixels out of the warship's weapon range.
I also want to account for warship movement later in the round. I don't want to be so close to the warship's weapon range that the warship can bring me in at long range, moving after I move. So, the distance outside of range needs to account for the warship's possible change of vector.
I imagine this "saftey zone" will have to be wide on early rounds, but as the WS picks up speed, it will be harder and harder for the ship to angle towards me (if I'm reading your system correctly), and therefore my SDB's saftey zone can be "thinner", giving me a straighter line to the supply ship.
The SDB will open up on the SS as soon as that vessel gets into range.
That's my course, every turn, unless the WS changes vector. If it does, I may have alter course.
As long as the WS doesn't change from it's beeline to the SS, you can play out a couple of turns on the movement graph if you like. If the SDB gets into range with the SS, stop then and let me re-evaluate.
Stop if the WS changes course.
Stop if I've miscalculated somewhere and the WS surprises me with a shot.
Otherwise, play as many rounds as needed given my instructions to the SDB above.
"You bastard! I know what you're doing! So, it's a race you want then, eh? OK, it's a race you'll get!"
ON THE BRIDGE OF THE SDB: "Helmsman. Angle a course towards the supply vessel, but keep us out of firing range of that warship. I want to skim just outside weapon's range and beat the warship to the supply vessel. Alert me if the warship changes course."
--------------------------
So, that's my move. Begin to alter vector, top speed, in a direct line as possible at the supply ship, mindful to keep a few pixels out of the warship's weapon range.
I also want to account for warship movement later in the round. I don't want to be so close to the warship's weapon range that the warship can bring me in at long range, moving after I move. So, the distance outside of range needs to account for the warship's possible change of vector.
I imagine this "saftey zone" will have to be wide on early rounds, but as the WS picks up speed, it will be harder and harder for the ship to angle towards me (if I'm reading your system correctly), and therefore my SDB's saftey zone can be "thinner", giving me a straighter line to the supply ship.
The SDB will open up on the SS as soon as that vessel gets into range.
That's my course, every turn, unless the WS changes vector. If it does, I may have alter course.
As long as the WS doesn't change from it's beeline to the SS, you can play out a couple of turns on the movement graph if you like. If the SDB gets into range with the SS, stop then and let me re-evaluate.
Stop if the WS changes course.
Stop if I've miscalculated somewhere and the WS surprises me with a shot.
Otherwise, play as many rounds as needed given my instructions to the SDB above.