I've simply continued the ships' choices of acceleration, their positions are now as listed for turn 008. as you can see the distance between the sdb and the warship is dropping rapidly, so a new course is up to you.
well vector movement is vector movement and I wouldn't expect ways of doing it to be very different, but it seems to me the major problem is one of scale. using pixel movement on a bitmap 1) allows ready visualization of a very large gamespace at a glance, 2) easy gaming over the net, as seen here, and 3) double-blind gaming over the net, allowing sensor rules to play a more realistic role in the game process.Much like what you're doing here.