Originally posted by Employee 2-4601:
Another thing on a related topic: At what level do you think Artillery, Armor and/or Fighters should be integrated?
One way of integrating artillery is to provide each unit with its own assets and allow them to call on higher level assets as needed.
A low tech example could be as follows: an infantry platoon has a light mortar team in its weapons squad. The company has a mortar section in the weapons platoon that can be called upon by each line platoon. The battalion has a heavy mortar battery. Attached to the brigade is a tube artillery battery. Division has a full artillery battalion and a rocket battery and so on, each level adding assets that can be assigned as needed.
Armor can be integrated at any level you wish and would depend on the size of force you plan to regularly field. You could easily have an organic armor platoon as part of a marine company. Or, you could keep armor segregated at company or battalion level and attach armor units as needed for a given mission.
The more closely integrated they are, the better performance will be, but there may be situations where you wouldn't consider deploying heavy armor.
Fighters can be sticky. With grav technology, the distinctions between tank, gunship and fighter begin to blur. Depending on the design rules you use or make, TL12 is high enough for grav vehicles to compete with jet aircraft in performance.
If you're using the term fighter to mean small spacecraft, I think most people don't actually integrate them. They seem to remain in their own separate units whether under naval, marine or COACC control. The units are assigned as needed.
The problem is that if I integrate all three into a Battalion along with 3 Infantry Companies, I get 6 units under the same HQ, which is a span-of-control problem. Of course, I can make the fighter squadrons into Navy assets (after all they are launched from a Navy ship), but is there any other option?
Integrate fighters at the lowest level that can provide their services and where they are going to be used on most (if not all) missions. If your fighters can be maintained, refueled and re-armed in the field by 2 men on a truck then battalion level might work. If you envision hangers, workshops and armouries, then some integrate at some higher level or keep them strictly naval.
And you might want to consider stretching or breaking modern organization schemes completely. You might consider integrating the marine detachment as one element in a naval unit: ships, marines and fighters integrated into a strike force under command of a Sky Marshall-type commander who could be either marine or naval. A lot depends on your universe-view.
edit: added to fighter integration option