I think they ought to have published at least a supplement (to both Striker and Traveller as one booklet) with a set of example vegicles.Not knowing Striker in depth, at least it gave vehicle rules, as for CT has no good rules for them...
I think they ought to have published at least a supplement (to both Striker and Traveller as one booklet) with a set of example vegicles.Not knowing Striker in depth, at least it gave vehicle rules, as for CT has no good rules for them...
Animal, vegetable or vehicle encounters supplement?a set of example vegicles.
One of the books in Striker contains that typo.Animal, vegetable or vehicle encounters supplement?
5 ton carrot, tracked, with a pulse fusion gun.set of example vegicles.
Biotech Striker supplement.Animal, vegetable or vehicle encounters supplement?
To be real honest I just mined it for stuff for the Journal version of Robots. I't big problem is it too 1980s, which part of the problem Sith Striker as well.I just pulled up Book 8 Robots, I do not think we ever used it, since it came out late for us.
As for the Space Gamer pre-Striker vehicle design, I do not think I have ever seen it. I will have to look for it.
set of example vegicles.
I think the RS 1120 map was a potential meta-solution; it may not be logical, (for some value of logic), but it addressed a perceived need in the game. Conventional thinking was that the TI was static, even boring. DGP flipped the table and literally shook things up. The problem was they didn't know what to do with it after and/or just assumed it could be left in the hands of the gaming community. The incredible lack of Rebellion related adventures would seem to indicate this.That may be the assumption the "Peace at last"/Faction Exhaustion map that HIWG was circulating was based on, but it assumes a relatively "polite" war much like the Barrack Emperors period 500 years earlier: Fights are not over territory, but over the Throne itself. The problem with that is that the war was already three years old so territories were inevitable, AND they had created Lucan, the implacable and likely insane defender who was worse than the attacker. Then they depicted Margaret's husband as representing a corporate intel service with cartoon levels of evil. And then there's the Solomani, set up as vindictive combatants with a racism problem.
The map was NOT going to remain static and the war was NOT going to be polite. Arguably the Black War would have started even earlier and wrecked the "non-aligned" regions faster, but any hopes of a static map in a multi-front war are deeply misplaced. War stories are all about changing conditions.
But you may be right, given the treatment of the war in Knightfall. Suffer orbital bombardment, taken prisoner, lose ship, escape, regain ship. Thank you for participating in the Rebellion, you may now resume your irrelevant nonsense without hearing about the war again.
Pre-Fifth Frontier War in the Spinward Marches is just ... classic Traveller ...That's my quick take There's a reason why I still play in 1106 in the Marches . . .
It was the article on Victoria that appeared in JTAS 2, written by Marc, that got me interested in Traveller. That is still one I reread on a regular basis as the way to write an article describing a planet. And I still use Supplement 3 for the Spinward Marches as well.I do second that sentiment, the T5 and "Errata" changes to subsector data are not welcome in my campaign. Why? Becasue substantial changes werre made without any reason, destroying the intent of the planet's role. A simple example would be the chnage to Victoria. It is supposed to be a "steampunk" planet but got downgraded to TL-1. I do not see any benefit in that.
Where are you seeing TL1? Imperial Encyclopedia is showing TL2. Anything later than that (Mongoose aside) can be explained as an *era* based change, and indeed, New Era shows TL3 and 1248 shows TL4.I do second that sentiment, the T5 and "Errata" changes to subsector data are not welcome in my campaign. Why? Becasue substantial changes werre made without any reason, destroying the intent of the planet's role. A simple example would be the chnage to Victoria. It is supposed to be a "steampunk" planet but got downgraded to TL-1. I do not see any benefit in that.
I am old enough to remember that movie when it came out. I did not see it however. Friends who saw it thought that it was a riot.
YEAH!!! I love the TL 10-12 window and a "small ship" universe. It just has the feel of "RIGHT". Then you throw in TL 7-9 worlds to explore that are NOT part of the "empire" with Fusion powered torch ships and SSTO Space planes and Rotating orbital habitats!Original classic traveller designs where the highest tech level is 12.
For more of a "small time" feel in the OTU ... it should be noted that according to LBB S3 Spinward Marches, both the Five Sisters subsector and the Sword Worlds subsectors are limited to TL=12 maximum. District 268 has a single TL=13 world in it, but that world (Collace) only has a type B starport, so no non-military starship construction to be had there.Currently I am running a sector which is based on 2300 history Cyberpunk 2020 character gen, and Original classic traveller designs where the highest tech level is 12.