Condottiere
SOC-14 5K
Gazelles are iconic, much like Azhantis.
Maybe broken designs, but official.Gazelles were written up in LBB S7 and S9.
They're pretty darn official.
Yeah, wouldn't vessels built in different times and places have different weapon fits to suit the missions required in those disparate environments? If it can be done for contemporary wet-navy vessels, I'm sure we could see several different Gazelle fit-outs.Yes, it's called reskinning?
Design the ship with a 10 Dt PA bay, then write whatever blurb fits your narrative.
So is the Type-S with its purification plant.I vote broken. Don't know fer squat about no Gazelle, but most ship designs from early years are broken, so it's a really safe bet.
Not broken, just an explicit exception to the dirty-fuel penalty (one that also includes the Patrol Cruiser and maybe the Mercenary Cruiser).So is the Type-S with its purification plant.
It was one of the first core beefs when we first started with the game. It's like at the time the Type-S was described that it had some proto-type technology that allowed it to operate with dirty fuel. New in our group kept asking me about it, and all I could do was shrug my shoulders.
The Type T and Type C are presumably just as capable of handling unrefined fuel.For all jumps (in any situations) throw 12+ for a misjump to occur. DM: +5 if within 100 planetary diameters of a world or star; +3 if using unrefined fuel (except military and scout ships); –1 if using refined fuel; +2 if operating beyond the required date for annual maintenance.
Oh no...Well, it says scout ships, not Scout Service ships.
Because it's a quick stab at trying to distinguish military hardware and civilian hardware. Unrealized potential to be sure, but there you are.At least that's my reading of it, and even if it means all IISS ships, then why is the restriction in there in the first place?
You can't because it's a game mechanic. Scouts need the exception to go where there aren't any starports, military needs it for when they can't fight their way into and occupy starports. Civilian ships are meant (by the game) to be corralled into travel only between starports (hopping over the fence into the wilds can be risky).But why can't you have other "exceptions"?
It was one of the first core beefs when we first started with the game. It's like at the time the Type-S was described that it had some proto-type technology that allowed it to operate with dirty fuel. New in our group kept asking me about it, and all I could do was shrug my shoulders.
But that's ok, the chance of misjump due to lousy fuel is just adds a little bit of danger to that process to cope with. Sure it's potentially very lethal, but that's where that referee thumb on the scale comes from. But, risking misjump for a few jumps is different from doing it routinely as a business to save a buck. Different issues entirely.but then there's also the "map your own subsector" mini-campaign suggestion towards the end of the starship travel section.
I disagree. I think the whole point was to get players to risk it with any ship, but that the scout was for "noobs" who were first playing and ran the risk of mis-jumping. At least that's how I read it. The Gazelle, on the other hand, is like the Chameleon in terms of a design the authors wanted to add. And I think that's all there is to it. It may not be an intentional example of how to break the rules and design your own ship regardless of what the rules say, but that's kind of what it and the Type-S are. At least in the proto-Traveller universe you ran the potential of discovering a new system that was say ... I don't know ... TL 20 or something, where they had purification plants as off the shelf parts ready to install into your Beowulf or Type-R. I think that that was the thinking behind some of these oddities. The game's background and other addons hadn't been fully realized, and so all of these odd ducks were created as just stuff for players to toy with.But that's ok, the chance of misjump due to lousy fuel is just adds a little bit of danger to that process to cope with. Sure it's potentially very lethal, but that's where that referee thumb on the scale comes from. But, risking misjump for a few jumps is different from doing it routinely as a business to save a buck. Different issues entirely.
The basic premise was a bit siloed. Exploration campaigns used Scout/Couriers to start with, and probably didn't need to upgrade.Well, I don't agree with that entirely. I understand that that was probably the thinking behind the rules as written way back in the late 70s, but then there's also the "map your own subsector" mini-campaign suggestion towards the end of the starship travel section. Which, to me at least, trumps the whole idea of exceptions, and needs to open up the possibility to regular Joes in their type-Rs or Beowulfs to "jump the fence" and visit systems that are off the beaten path. That, I think, was actually part of the intent of the game in first place.