The real nut it why does there need to be a man in the middle on an XBoat. A XBoat is essentially the same as this torp, it just doesn't have to be overhauled each time, and it's crewed with a pilot. Can we get rid of the pilot? But even looking at that, a pilot in CT is, what, 5000Cr a month? Hardly a blip in the large scope of things.
Cr6000 per month in CT.
The real reason for keeping XBoats manned is reuse vs disposable.
Consider that an XBoat has a Jump-B drive installed in it. The price tag on that drive is MCr20 and it's good for 40 years (with annual overhaul maintenance). That's functionally MCr0.5 per year amortized over the lifetime of the XBoat. If you assume an individual XBoat jumps 25 times per year (to keep the illustration math simple here for the point I'm making), then that jump drive is costing Cr20,000 per jump (not including maintenance costs).
Compare that to a hypothetical disposable Jump Torp.
Under LBB2 rules, the minimum size of jump drive is 10 tons for a Jump-A drive at a cost of MCr10.
Under LBB5 rules, the minimum size for any drive is 1 ton and jump drives cost MCr4 per ton.
That's a LOT of credits to sink into a disposable item ... especially if it's a "one and done" burnout every time kind of situation.
So purely in terms of jump drive cost analysis, you can either pay MCr10 or MCr4 (minimum) per jump in drive purchase cost expenses for a single use unmanned torpedo ... or you can pay Cr20,000 per jump (or less if you jump more than 25 times per year) in the drive purchase cost expenses with a reusable manned XBoat. That's a
200x cost differential
minimum per jump, just purely in terms of drive costs exclusively (never mind computer or hull or anything else).
When viewed from that angle, is there really any question as to why XBoats are manned rather than using disposable (non-existent) Jump Torpedoes?
Remember, XBoats are not a "one and done" mission set. They need to keep circulating for as long as the Third Imperium endures. Without the XBoats, you're going to pretty rapidly wind up with a splintering of imperial space into Pocket Empires.
It's kind of like what SpaceX is doing with rocket launch services right now.
One use hardware is EXPENSIVE.
Reusable hardware brings the cost per launch WAY DOWN ... especially if you can get a LOT of reuse before discarding in favor of a new replacement.
Go figure ...