Scott Martin
SOC-13
Trying to wrap my head around the varioous roles of military starships, and how the weapons mix inter-relates with that.
In T5, I think that fighters should have a different *role* than they did in HG. This is why I am currently advocating to have Plasma weapons returned to the space arena.
Battleships rule deep space
Fighters rule the "interface" between the surface of a planet and high orbit, probably about 100,000 km
Escorts swat fighters (and other escorts if no fighters are available)
Battleships have big, slow-firing energy intensive long range weapons and rapid fire "short-range" point defence weapons
Smaller starships will be like scaled-down battleships
Fighters would have one of three basic configurations:
Lots of small fast firing weapons (superiority or anti-missile role)
a very small number of big (ship killer) short ranged energy weapons
A mix of the above for "general purpose" duties
SDB's could be "fighter" armed or "battleship" armed, depending on dployment: an SDB stationed inside a gas giant or ocean is more likely to have massively nasty short ranged weapons. This will tend to encourage fuel tenders for capital ships, since losing a tender to an SDB is a much better alternative than losing a battleship to an SDB.
Fighters survive by avoiding engagement. In a "deep space" role they would die by the scores attempting to close to "ship killer" range, but would probably be ignored if they stayed out of "point defence" range of the fleet and concentrated on anti-missile duties. In "interface" range (opposing a planetary assault) they would use "ground clutter" to hide until a tempting target came within "sprint" range, at which point they would use high thrust to attempt to close with the target before they could be destroyed.
Planetary assaults with this model would probably park the battleships and other heavy combatants out at about a light second out, with escorts at about 1/2 LS, and fighter support running "sweep and escort" missions before the main planetary landings. If fighters are not carried by the attacking fleet then small escorts or assault landers get this duty, and get to play "chicken" with the planetary defences: Too far away from the planetary surface and they won't provoke a response, too close and they get killed without doing a lot of damage to the defenders. I'd see this turning into attritional warfare, and the worst nightmare for a battleship captain (especially the most junior one!) would be to lose his escort screen and be forced into the role of "bait" for still viable fighter defences.
The "Imperial Rules of War" should prevent capital ships from just glassing a world in frustration, but this may not be a constraint for other polities (or, say, Lucan) so these polities would tend to build less escorts and fighters.
This may not be "Canon Traveller" but it preserves all of the ship *classes* and I think that it is internally consistent.
Comments?
Scott Martin
In T5, I think that fighters should have a different *role* than they did in HG. This is why I am currently advocating to have Plasma weapons returned to the space arena.
Battleships rule deep space
Fighters rule the "interface" between the surface of a planet and high orbit, probably about 100,000 km
Escorts swat fighters (and other escorts if no fighters are available)
Battleships have big, slow-firing energy intensive long range weapons and rapid fire "short-range" point defence weapons
Smaller starships will be like scaled-down battleships
Fighters would have one of three basic configurations:
Lots of small fast firing weapons (superiority or anti-missile role)
a very small number of big (ship killer) short ranged energy weapons
A mix of the above for "general purpose" duties
SDB's could be "fighter" armed or "battleship" armed, depending on dployment: an SDB stationed inside a gas giant or ocean is more likely to have massively nasty short ranged weapons. This will tend to encourage fuel tenders for capital ships, since losing a tender to an SDB is a much better alternative than losing a battleship to an SDB.
Fighters survive by avoiding engagement. In a "deep space" role they would die by the scores attempting to close to "ship killer" range, but would probably be ignored if they stayed out of "point defence" range of the fleet and concentrated on anti-missile duties. In "interface" range (opposing a planetary assault) they would use "ground clutter" to hide until a tempting target came within "sprint" range, at which point they would use high thrust to attempt to close with the target before they could be destroyed.
Planetary assaults with this model would probably park the battleships and other heavy combatants out at about a light second out, with escorts at about 1/2 LS, and fighter support running "sweep and escort" missions before the main planetary landings. If fighters are not carried by the attacking fleet then small escorts or assault landers get this duty, and get to play "chicken" with the planetary defences: Too far away from the planetary surface and they won't provoke a response, too close and they get killed without doing a lot of damage to the defenders. I'd see this turning into attritional warfare, and the worst nightmare for a battleship captain (especially the most junior one!) would be to lose his escort screen and be forced into the role of "bait" for still viable fighter defences.
The "Imperial Rules of War" should prevent capital ships from just glassing a world in frustration, but this may not be a constraint for other polities (or, say, Lucan) so these polities would tend to build less escorts and fighters.
This may not be "Canon Traveller" but it preserves all of the ship *classes* and I think that it is internally consistent.
Comments?
Scott Martin