Thomas Rux-
Good point about the meson guns (that would be overkill too), but I'm more curious about battledress specifically. After all, it's glorified combat armor, not a real "vehicle." I think I might go with a half to SI, half to Lifeblood rule since the person is going to take up a lot of room inside the battledress and the BD systems themselves will be spread out over the whole thing.
My experience with Traveller is limited to GURPS (though I own TNE and T4) but I'm just trying to figure out if a BD armored marine can survive a direct hit from another marine's FGMP. In GURPS, this would be impossible (IIRC).
Anyway, I think I'll test out some of the rules I've found on here. (Oh, also I'm thinking of the picture in T4 FF&S with the marines shooting their PGMP's. One marine has been hit and his entire torso, including armor, has been reduced to a steaming goo. Is that the proper power of PGMP's or can you keep going after being hit with one?)
Good point about the meson guns (that would be overkill too), but I'm more curious about battledress specifically. After all, it's glorified combat armor, not a real "vehicle." I think I might go with a half to SI, half to Lifeblood rule since the person is going to take up a lot of room inside the battledress and the BD systems themselves will be spread out over the whole thing.
My experience with Traveller is limited to GURPS (though I own TNE and T4) but I'm just trying to figure out if a BD armored marine can survive a direct hit from another marine's FGMP. In GURPS, this would be impossible (IIRC).
Anyway, I think I'll test out some of the rules I've found on here. (Oh, also I'm thinking of the picture in T4 FF&S with the marines shooting their PGMP's. One marine has been hit and his entire torso, including armor, has been reduced to a steaming goo. Is that the proper power of PGMP's or can you keep going after being hit with one?)