When I get this really tight and low-profile, I'll be glad to work with a windows-savvy coder and get a binary for you TL8, but oh-so-lovable, travellers.
I've fixed the base mappings as well, with two additions:
The solid black square in the upper left of a system hex, which is used to indicate 'Naval Depot' installations, is currently set to indicate 'Military bases' placed in those systems. There are usually between 4-8 of them in a generated sector. Naval Depots (which are more rare) are being displayed by an outlined square (white fille, black line). Naval Depots are recommended only 1-per-sector, so I've made rules that generate (at most) roughly 1-2 of them in each sector (sometimes more - and those sectors could be fun to play so what the heck!) I've used the following rule for 'military base', 'scout way station' and 'naval depot' placement in the raw 'C' code:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
mil = (cla < 'D' && (D2 + DM(pop > 8, -1) + DM((atm > 1 && atm < 6 && hyd < 4), -20)) > 11);
dep = (cla < 'B' && gov > 9);
way = (cla < 'B' && (hyd > 4));
</pre>[/QUOTE]Please let me know what you think of the rules (cla='starport class'). The base codes generated (and displayed) are:
A - Naval Base, Scout Base
B - Naval Base, Scout Way Station
S - Scout Base
W - Scout Way Station
N - Naval Base
D - Naval Depot
M - Military Base
Displayed on the map, they look like this:
And the relevant UWP data is here:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Scouts-n-Navy 0307 C7A4300-A A Lo Ni 103 Im
Scout's Honor 0308 CA79689-6 S Ni Fl 403 Im
Dangerville 0309 C765689-9 Ni 403 Im R
Home Depot 0407 E658434-8 D Ni 900 Im
Wayward 0408 C638458-9 W Ni 703 Im
Milly Terry 0507 E410595-5 M Ni 104 Im A
Way-n-Navy 0508 C550844-6 B Po De 000 Im
Navy Based 0509 C000AB9-E N Hi Na As 914 Im </pre>[/QUOTE]In the meantime, my next step (besides hosting this free on the web) is trade tables, animal gen, continuation rules for planetary systems generation, borders and x-boat routes.