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Well, that's it then.

I wonder if the copyright has reverted to the artists and whether they intend to publish their work elsewhere? For example, does Laurent plan to publish his fantastic starship visualizations on the (currently moribund) Etranger website?

Do any of the artists want to comment at this stage on their plans for the work they put in?

Thank you. It was a lot of fun. I may yet release a couple of things I have in my notes. It depends of licensing issues. As it turns out, though, products of the ship design system are covered under the OGL. Says so in the Traveller Handbook.

The artists all retain the rights to their work, as far as I know, as they haven't been paid for anything.
 
My artwork intended for the print version is currently on the 2300AD facebook page. No plans for it other than people can use it for personal use there.

Havent been paid for it so its still mine.
 
I've been away from here for a long while. I only came back to see if 2320AD was ready. I helped playtest it, and even generated a couple of NPCs for it.

And damn, this is what I see? This is a very sorry situation.

Colin, you did your best, and I love the game that I saw during playtest. And I always will. Maybe someday it'll come out in some shape or form that it deserves.
 
I sincerely hope things work out for those of you that were stiffed for your work.

Words can't describe how excited I was to learn about the 2320 project. Knowing that one of the best games of my youth was coming back from the dead jazzed me up so much that I sprang for a Moot membership to keep updated on it's development. Of course, the enthusiasm I had three years ago has dwindled down to nothing now.

I'd still like to see the setting material released in some form, but to to see the 2300 revival end like this is just sad and pathetic.
 
That's great, Dan, I hadn't been to Etranger for some time and visited again recently, and just noticed few recent updates. I'm glad to hear work's still ongoing, the material on that site is top notch, for the most part, especially the starship materials.

One day, all games will be supported that well.

John

Yeah the rate of updates will never match the first few manic years but there is still some stuff in the pipeline. A lot depends on when I muster the effort to clean up the drafts and get them onto the main site!

Dan
 
>> does Laurent plan to publish his fantastic starship visualizations on the Etranger >>website?

Yes, it's the plan for the end of july. I will have to render the models with a lower resolution... it may take some time.

bye,
Laurent
 
That's great news, Laurent, many thanks for the update and I look forward to seeing your work on Etranger.

John
 
Colin, your departure from working on 2320AD has decreased my excitement about starting a PBP. In fact, it is nearly dead and that is just sad. If I had the funds, I would have bought the copyright and made sure you got paid to continue working on the project as well as deserved royalties.

Therefore, I must ask. If another game company buys/gets the copyright and wanted to continue 2320AD, would you return and work on the game?
 
So even if QLI went bankrupt, the 2320AD material would still be unavailable for publication elsewhere?

So how do rights revert back to authors then? Can they only be given back deliberately by the IP owner or when a license runs out?

How long does QLI have the 2320AD license then? Can Marc be persuaded to take that away from them? After it runs out for QLI will the material revert back to Colin?
 
2320AD was work for hire. I retain no rights to any of the material I created. QLI could completely disappear, and I would have no rights save for material covered by the OGL. That's only D20-specific rules material, I do believe.

Basically, Hunter would have to release 2320AD to me, or another company, who would then contract me, in order for me to do any further work with 2320AD.

As for 2300AD, if some one, or some corporation, were to develop a new version, I would likely be interested, depending on the level of commitment of the publisher, deadlines, and pay, to be honest.
 
WHen one does a "work for hire" one HAS NO RIGHTS to the material. Work for hire comes in several types:

1) Stuff you created while being paid to work, provided it is part of your work load. (In my case, almost everything I've written after college. For example, I don't own my lesson plans, the school does.) They don't even need to credit you unless they agreed to do so.
2) Stuff for which you received a grade. It's owned by the person who graded it. Essentially, your grade in a course IS payment. They must credit you as a generality, but can release the work in print with no other compensation. (They may not release your grade, however...) Or, at least, in the 1990's they could. (I've not checked since then.)
3) Stuff you were commissioned to write. It's not theirs until they pay, but once they do, you have no rights to it. Residuals require a contract agreeing to residuals. Credit need not even be given unless it is contracted for.
4) stuff you sold after submitting to a call for works. Other than the fact that you weren't under contract when writing it, it's the same as stuff you were commissioned to write. If it isn't chosen, and the submission guidelines don't require you to surrender rights at submission*, you still own it.

*Many contests require assigning all rights to the work. But when a commercial RFP goes out with surrender of rights on submission, something is seriously wonky.
 
Thats the way ive always worked. Its a good thing to have in your mind that once theyve paid: its theirs.let go. :)

Longest i had to wait previously for payment:

RVDIS Games-9days
QLI-15months and counting. Actually thats not true as ive withdrawn my permissions as of this week.
 
for those who feel truly hard done by with the regularly delayed usable / corrected / final version and purchased their pdf via rpgdrivethru (or rpgnow) .... ask for a store credit with them.

this is the first time I've ever complained / asked for a refund on my $100's of pdf purchases and it was a relatively pain free process

when a usable pdf is available, maybe hunter will get my money again but in the mean time its better in someone elses pocket .... anyway Im off to their website to spend my credit.
 
This thread actually inspired me to buy 2320AD from drivethrurpg. Despite a few typos and layout errors, it's quite a nice piece of work. I am sorry that there doesn't seem to be further updates for it.
 
I suppose 2300's best hope now is that it will be picked up by Mongoose as part of their Traveller output. I can't help feeling that 2300 would make an excellent addition to Pinnacle's Savage Worlds Plot-Point settings. They don't currently have a hard SF setting.
 
Yeah, Nick Bradbeer mentioned it (edit - actually, no it was you who mentioned it on my LJ). I was hoping to find some stuff online but no such luck :(
I'm not sure if most 2300 fans wouldn't find the Savage Worlds rules crunchy enough, but for me it'd be perfect.
 
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I suppose 2300's best hope now is that it will be picked up by Mongoose as part of their Traveller output. I can't help feeling that 2300 would make an excellent addition to Pinnacle's Savage Worlds Plot-Point settings. They don't currently have a hard SF setting.

Oooooh tough choice since I like both the new Traveller AND Savage Worlds. On the other hand, since both have fairly liberal licensing systems (Traveller's OGL and Savage Worlds license), who is to say we can't do both (besides Marc Miller)?

As for the crunch factor, to be honest the overly-complicated combat system has always been an impediment for me. I love the setting, but can't stand the rules. It was the primary reason I cheered on 2320 AD since D20 was a relatively simpler system.

Perhaps the best thing to do is pick up the license independently, then publish as you are will. I don't suppose anyone has a few extra grand lying around?
 
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