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What are canon sources?

OK, Before I get too far into looking things up what are canon sources and what was pulled?

In CT I have heard all Judges Guild stuff was decannonized. I just read Striker and TCS were also decanonized. Striker strikes me as odd because it is the only small arms creation book out there for CT.

What else?

What has been pulled in other versions of the game?
 
From the jump drive thread Annic Nova is causing too many issues so I can see the iffy. JG and PP I can see also, mainly JG.

A lot of the adventure class ships in the FASA line were also using fuzzy math on weapons. Are they still good? (Adding 50 ton bays to ships under 1KT without losing Hardpoints)
 
Striker and TCS aren't decanonized. The caveat is not to apply them to unintended purposes.

IE: Don't use the strategic elements to extrapolate economic circumstances on the Imperium, or Charted Space as a whole. They are quite fine as games, building weapons, or using the Islands Clusters setting material to run a campaign in.

And some JG material is ok -- Marc likes some items, and they may someday appear on a Apocrypha CD. But the setting material has been decanonised and replaced by the T20 setting material.

Are you looking for something specific?

I could post my "Canon Guidelines", but I'm not sure that would really answer your question...
 
Also with all that JG added to the system vs what T20 added it seems we lost a lot for little gain. Just based on pure volume of material released. Quality may make up for it though.
 
Striker and TCS aren't decanonized. The caveat is not to apply them to unintended purposes.

IE: Don't use the strategic elements to extrapolate economic circumstances on the Imperium, or Charted Space as a whole. They are quite fine as games, building weapons, or using the Islands Clusters setting material to run a campaign in.

IMO they should either be canon ot not, not half way between.

I for one would not m8ind having a look at your "canon" list.

Although....
Shadowcat, you can always do what I do and use whatever you like... it is your game after all (of course I own almost everything from every version).
 
Based on this discussion and others, I just ordered three of the CT (comp, gl- fasa and jtas) disks and T5.
 
Adventure 4 didn't come out until 1980. If it were decanonized it would have to be after that point.

They were dropped from the core rules. A4 was probably already written by that point. Keep in mind the lead times.

Somewhere, on the board, there was a thread about the various printings and what was in them and not. IIRC, 4th printing dropped JT's.

CT was in constant revision with every printing until 1981... each printing was different prior to the "Second Edition" of 1981... which wasn't noted as such, either, but can be told by the damage codes all being in whole dice...
 
Jump torps didn't disappear until the CT revised edition was published in 1981. They were canon from '77 until then.

Games Workshop in the UK produced a couple of approved for Traveller items, Adventure 4 and the IISS Ship Files.
 
Don's Canon Guidelines

I'm not speaking for Marc here; I'm drawing from personal experience and observation to infer basic facts to assist. If I do speak for Marc online, I'll preface the post with "Marc is asking..." or "Marc wants...", or something similar. Rob Eaglestone also does this.

That doesn't mean Rob or I have any special status. If I was writing material for the Spinward Marches, I'd probably have Hans review it before giving it to Marc for review, because I trust his knowledge of things I've forgotten.

So, bearing all of that in mind, here's some simple facts about canon:
1. It is, at any given moment, what Marc decides.
2. Marc reserves the right to change his mind.
3. The GURPS Traveller universe (GTU?) and the Official Traveller Universe overlap; exactly where they overlap is questionable, depending on who's asking the questions.
4. The precedent of "mostly recently published source" applies, unless that newer source is wrong about something; it happens.
5. Never, ever assume that current licensees are not canon; rather, current licensees are always canon, unless they print something wrong.
6. Marc decides who is wrong.
7. There's no order to the six rules above.

That's pretty much it. On an average day of research for Marc, I'll start with MGT (if possible), then GT (including IW), then TNE/1248, then MT, then CT materials. Within those materials, the primary publisher is the first source, but any licensee could be a secondary source. There are probably *golden* sources, but nothing is perfect.

Heck, there's even a couple of Judges Guild items Marc mentions from time to time. Admittedly, I haven't dug much out of the JG and Paranoia Press materials for Marc, but I've got them to refer to.

And even HIWG docs and fanzines COULD be a source if it's an idea that Marc likes. For example, I pay very close attention to HIWG docs written by Clay Bush on subjects. And I've got the TML and Xboat archives setup as searchable because they have clues to things I don't remember.

I cannot think of a single source that would be outright rejected with no consideration at all. My own timeline isn't even a secondary source; it's a list of sources.

So, the moral is, don't throw rocks at other Traveller settings. We're all in the same tent, even if we imagine we're not.

Some things Marc has repeatedly said are NOT canon:
1. Anything under 100 tons jumping. 101-ton jump torpedoes might work, but 99-ton jump torpedoes simply don't.
2. DGP's Aslan art has the hands/paws wrong. I've repeatedly had this explained to me, but I still don't picture it properly.
 
IMO they should either be canon ot not, not half way between.

I for one would not m8ind having a look at your "canon" list.

Although....
Shadowcat, you can always do what I do and use whatever you like... it is your game after all (of course I own almost everything from every version).

For personal campaigns, of course you should determine your own canon list. If you want psionically powered 25-ton jump pods, go for it. I've seen it repeatedly stated on this forum, but it is always true: "Canon is for people dealing publishing for the OTU" (in any of its incarnations). Despite the apparent presence of canon police online, the likelihood of any showing up at your home is very low.

As to things being somewhat canon, A4 is canon, except for the jump torpedoes; Annic Nova is canon, except that as an alien ship based on unknown technologies, it was built using rules other than B2 or HG. Striker and TCS were never meant to be an Imperium-wide economic simulation; one was designed to provide elements for ground-based miniatures campaigns, the other for fleet-based campaigns.

I hope my incoherent early-morning rambles help.
 
Actually Wil I think that statement is one of the best I've read on the subject.

Traveller began as a sort of generic sci-fi ruleset but with certain assumptions built in - eg the interstellar drive is the jump drive, no ftl communication etc.

The Imperium started to appear as a default setting with the advent of the early adventures, JTAS, and LBB4 Mercenary.

Certain elements from the original rules were dropped from the setting - eg jump torps.

Certain things that weren't in the core rules were added later - eg robots in JTAS.

By the time Traveller was revised in '81 it had virtually ceased to be a generic ruleset and was more a rule set for playing in the OTU or variants thereof.
 
In my game planning I divide cannon into 2 main parts:

1) Setting/political cannon.
2) Technological cannon.

I ignore #1 at the drop of a hat to suit my game. I ignore or alter #2 only after careful consideration of the possible effects on the game world balance & other factors that are well known to any Trav GM.
 
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