far-trader
SOC-14 10K
From the book...
Per the rules later 1 unit (1ton, Cr100,000) of luxuries is enough to keep 2 high pax or 5 mid pax happy and sane for a week in jump space without a crew person tending to them.
So, what are "luxuries" that permit that? Are they different at different TLs? Are they different for different species? Or cultures? I'm sure the ideas are nearly as varied as the players and I've a couple of my own but I'm curious (without influencing) what others are thinking when they've been designing (especially deckplanning) and playing.
While the tonnage allocated to staterooms includes air refreshers,
passageways, mess halls, crew lounges and other living space, it
is often cramped and uncomfortable. Luxuries cost Cr. 100,000 per
ton, and make life on board ship more pleasant. Each ton of luxuries
counts as one level of the Steward skill for the purposes of carrying
passengers, and therefore allows a ship to carry middle and high
passage passengers without carrying a trained steward on board.
Per the rules later 1 unit (1ton, Cr100,000) of luxuries is enough to keep 2 high pax or 5 mid pax happy and sane for a week in jump space without a crew person tending to them.
So, what are "luxuries" that permit that? Are they different at different TLs? Are they different for different species? Or cultures? I'm sure the ideas are nearly as varied as the players and I've a couple of my own but I'm curious (without influencing) what others are thinking when they've been designing (especially deckplanning) and playing.