The mundane becomes interesting when it means something (or appears to). Characters have to be characters, not just video game enemies. Even shooting and flying fall flat in an RPG if there's no story or conflict involved. Every encounter should involve conflict if it's worth playing out.
Saundby,
Good examples all, but none of them specifically required a PC with Steward skill. The pilot could just as easily been visiting the butcher, an engineer could just as easily been in the street market, and a gunner could just as easily have been pressing the Valgrave's pantaloons.
I tried to make the Steward skill more useful and I've mentioned some of the methods I used, but in the end those methods could have involved nearly any player and nearly any skill; i.e. the engineer can handle life support purchases and the medic could keep an eye on nutrition. Allowing it to act like Liaison-Lite or Admin-Lite didn't really help either because some other PC usually had real skill. If I'd gone to the extreme and made the steward nearly the sole source of most of my "hooks", the players would have groused about that as well they should have.
Despite all my attempts to make the skill useful and interesting, it simply was too vague and it's role too little supported with rules and tasks. In the First Three LBBs the only use mentioned for steward skill involved carrying high passengers. If there's just one level of the skill somewhere in the crew, you can carry high pax. Later on the steward skill allowed for DMs on the pax table, but even that was very little.
In the end, the "official" uses for the skill were very limited, any of my home-brewed uses were weak, and the story arc uses you mentioned had to be parceled out among all the PCs.
Perhaps it's because I never had a player who really threw themselves into the job as steward. Instead, as the GM, I was always coaxing the player "stuck" with the job into roleplaying it rather than just going through the motions and I was always trying to come up with interesting tasks I could plausibly say belonged to the job alone.
My groups usually hired the job out even when they possessed the skill. The player with the highest level would act as a backstop until the group could afford to outsource the job to some NPC they trusted or purchase a robot. I even had groups avoid carrying high pax because they believed it was too much trouble. This tendency gave me a "handle" on them naturally but, when the group becomes aware of your handle, it doesn't work very well.
For me, Steward was more trouble than Jack-of-all-Trades.
Regards,
Bill