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What do you LOVE about CT?

Originally posted by Scarecrow:
</font><blockquote>quote:</font><hr />Originally posted by TheVamp:
Screw canon. Canon is the fun killer.
I think I love you!

Crow
</font>[/QUOTE]Lol, thanks. I said this very same thing to my ref last Friday at lunch. I was telling him how much I appreciated everything he's done in our campaign to keep it fun and interesting. Borrowing from different games, different movies, all for the sake of a good time.

I firmly believe Traveller is what you make it. That's why I love it.

P.S. I didn't put two and two together that you are Crow the artist until I clicked your link in your sig. I've been to your site before and as a fellow artist I liked what I saw. Good, solid visuals. I like your style.
 
Originally posted by Scarecrow:
</font><blockquote>quote:</font><hr />Originally posted by TheVamp:
Screw canon. Canon is the fun killer.
I think I love you!

Crow
</font>[/QUOTE]Lol, thanks. I said this very same thing to my ref last Friday at lunch. I was telling him how much I appreciated everything he's done in our campaign to keep it fun and interesting. Borrowing from different games, different movies, all for the sake of a good time.

I firmly believe Traveller is what you make it. That's why I love it.

P.S. I didn't put two and two together that you are Crow the artist until I clicked your link in your sig. I've been to your site before and as a fellow artist I liked what I saw. Good, solid visuals. I like your style.
 
I will throw in with those who say chargen (though I might not have appreciated it enough at the time I began). A game unto itself.

Also, the OTU was fairly robust - at least in a character's interaction with it. It was huge, yet consistent (for the most part). And, it was so easy to adapt, and still keep a lot of those consistencies.
 
I will throw in with those who say chargen (though I might not have appreciated it enough at the time I began). A game unto itself.

Also, the OTU was fairly robust - at least in a character's interaction with it. It was huge, yet consistent (for the most part). And, it was so easy to adapt, and still keep a lot of those consistencies.
 
Yeah, I have to agree here. The best part of Traveller, IMO, is that (except for the role playing part), it completely allows "solo play" by allowing character, ship and world design to any degree.
 
Yeah, I have to agree here. The best part of Traveller, IMO, is that (except for the role playing part), it completely allows "solo play" by allowing character, ship and world design to any degree.
 
You know, I will say that I did really like doing worldgen for kicks using Book 6 when I was back in school, and it did actually drive my interest in astronomy and planetary science (which ultimately caused me to realise how wrong Book 6 was in places).

See, I did like CT for something
.
 
You know, I will say that I did really like doing worldgen for kicks using Book 6 when I was back in school, and it did actually drive my interest in astronomy and planetary science (which ultimately caused me to realise how wrong Book 6 was in places).

See, I did like CT for something
.
 
Originally posted by Malenfant:
You know, I will say that I did really like doing worldgen for kicks using Book 6 when I was back in school, and it did actually drive my interest in astronomy and planetary science (which ultimately caused me to realise how wrong Book 6 was in places).

See, I did like CT for something
.
:D

There you go! And Traveller augmented my going into IT so we didn't live in a world where you had to load cassette tapes into a starship computer!
file_23.gif
 
Originally posted by Malenfant:
You know, I will say that I did really like doing worldgen for kicks using Book 6 when I was back in school, and it did actually drive my interest in astronomy and planetary science (which ultimately caused me to realise how wrong Book 6 was in places).

See, I did like CT for something
.
:D

There you go! And Traveller augmented my going into IT so we didn't live in a world where you had to load cassette tapes into a starship computer!
file_23.gif
 
Originally posted by Jim Fetters:
...And Traveller augmented my going into IT so we didn't live in a world where you had to load cassette tapes into a starship computer!
file_23.gif
Too bad program bloat keeps making the code bigger (and often badder) so we keep needing higher density storage to load a simple application


Shortly after starting to play Traveller I got my first couple computers. I remember apps of hundreds of k on cassette tape and floppies taking a couple minutes to load and needing all 16k of the processor to run. Today a similar app is hundreds of MB comes on a CD and takes a couple minutes to install and needs a goodly chunk of MB of the processor to run. It really doesn't do anything better, or that different, or even faster for the most part.

We've come a long way baby ;)

So I don't find it hard to imagine needing tons of TL15 computer and huge cartridges to load programs over the course of several minutes given the way things are going, once we hit the wall of light speed processing. I keep hoping it doesn't come to pass, but so far I'm not reassured, you need to work harder Jim ;) And faster too, we need those starship computers if we're going to build the starships


Anywho, 'nuff topic drift from me
 
Originally posted by Jim Fetters:
...And Traveller augmented my going into IT so we didn't live in a world where you had to load cassette tapes into a starship computer!
file_23.gif
Too bad program bloat keeps making the code bigger (and often badder) so we keep needing higher density storage to load a simple application


Shortly after starting to play Traveller I got my first couple computers. I remember apps of hundreds of k on cassette tape and floppies taking a couple minutes to load and needing all 16k of the processor to run. Today a similar app is hundreds of MB comes on a CD and takes a couple minutes to install and needs a goodly chunk of MB of the processor to run. It really doesn't do anything better, or that different, or even faster for the most part.

We've come a long way baby ;)

So I don't find it hard to imagine needing tons of TL15 computer and huge cartridges to load programs over the course of several minutes given the way things are going, once we hit the wall of light speed processing. I keep hoping it doesn't come to pass, but so far I'm not reassured, you need to work harder Jim ;) And faster too, we need those starship computers if we're going to build the starships


Anywho, 'nuff topic drift from me
 
I love the spartan elegance of CT. It is very terse and abstract. The books look and read like technical manuals and that is a big part of why I think they are so awesome; they look like they're part of the universe they describe.

Except unlike the FRP books that try to look like spellbooks, it's not lame.

I like the content a lot but I think most of that's been covered.
 
I love the spartan elegance of CT. It is very terse and abstract. The books look and read like technical manuals and that is a big part of why I think they are so awesome; they look like they're part of the universe they describe.

Except unlike the FRP books that try to look like spellbooks, it's not lame.

I like the content a lot but I think most of that's been covered.
 
I enjoy chargen, Shipgen, and worldgen. I could spend hours making things and graphing out worlds and ships.

Striker gave me even more things to build. Never played with Book 2 much as I went straight to High Guard as soon as it came out.

Things were great till the shooting started, either in space or on the ground.
 
I love the Chargen as it is an adventure in itself.
You can die in Chargen. Later on JTAS Issue 10 had an article "Poltroonery, Courts Martial, and the ICMJ " that allowed for court martial of a character that didn't make the survival role. Added some depth to your char.
Simple play mechanics.
Expanded universe.
Refs could easily link home grown adventures into the set adventures for continuous play.
Just to dang much fun!
 
Each piece is a little game, enjoyable on its own, that create things which can be plugged right into the game.

Book 2 is accessible and fast, while still having interesting constraints.

Chargen doesn't take long to do, and gives just enough playable detail to work with.

The setting is detailed enough to draw people in.

Shotguns and cutlasses, pirates and merchantmen. Age of Sail in space.
 
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