Yes, it’s nice to see the design process laid out, and how flashes of inspiration can overturn a given design’s guiding principles in an instant.
We make every pretense of competency around here.
Slightly more seriously, though ... 
... I'm doing the entire "creative endeavor as an open book" for precisely that reason.
Despite appearances,
I don't have all the answers ... although I do have more than my fair share.
By posting everything for peer review, I have to be "intellectually honest" both with myself AND for the benefit of anyone reading my rantings and ravings (and endless pontificating about the most trivial of details). By laying bare the thought processes involved and demonstrating where they meander off to and result in, I'm able to get a more holistic grasp on how everything comes together ... and being able to see that happen in
real time successive posts can be illuminating for other readers of these forums.
After all, one of my personal catch phrases is ...
Knowledge Shared Is Knowledge Multiplied.
I'm not expecting to inspire anyone else to pick up what I'm doing and run with it (in their own direction, obviously) ... but if someone else IS inspired by what I'm doing (and posting) enough to want to try their own hand at the same lines of thought that I'm working on, it's a lot easier to do that if you've "seen the sausage get made" and have a fair idea of what the end product is going to taste like (so to speak).
Starship construction ISN'T "rocket surgery"

... but it can be a fun sandbox to play around in and try out new ideas and new business models of operation (especially in the merchant space). Things start getting interesting when you begin exploring the second order effects of design choices and the "emergent behaviors" that can result from "not operating exactly the same as everyone else who has come to the naval architect's office" before you showed up.
And just like with so many inventors and researchers who made discoveries that changed we understood the world around us, sometimes you need to have a REALLY MASSIVE ACCIDENT happen in order to understand how to make something work properly!
There are no experimental failures. There's only more data.
- Bryce Lynch, Head of Research & Development, Network XXIII
If you aren't failing, you aren't innovating enough.
- Solomani Industrialist who was hated in his own time