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What is an IRIS Valve?

I seem to recall Iris Valves from some submarine dramas in which they always seem to be less than effective at holding back water (in Traveller terms retaining air) but highly effective in slicing off different body parts of one's enemies who step too cautiously through.
 
There was one in a scene in Alien when Dallas is hunting for the, er, alien with a flame thrower in the air ducts of the ship.

That don't make it right, it's just one example I can think of. ;)
 
Back onto the S-type interior/exterior thing.
I've also just started modelling up one of these babies and found the same problem, even if the floor to ceiling height is down to 2.2 metres. The forward section of the upper deck is useless although there is capacity to increase it at the rear, I've had a go at showing it on my part built model here.

http://web.mac.com/dredington/iWeb/Traveller/Deck%20plans.html

I also agree that the iris valves need to go (they will be much harder to model).
 
Originally posted by Beech:
Back onto the S-type interior/exterior thing.
I've also just started modelling up one of these babies and found the same problem, even if the floor to ceiling height is down to 2.2 metres. The forward section of the upper deck is useless although there is capacity to increase it at the rear, I've had a go at showing it on my part built model here.

http://web.mac.com/dredington/iWeb/Traveller/Deck%20plans.html
Nice presentation.

The forward end of the Upper Gallery has never claimed to be particularly "useful". Traders & Gunboats has it keyed as "forward sensors". Just because it's a part of the ship that is human-accessible doesn't mean those humans can stand up in it. The central section is described as being storage "like an attic", while the rear section is the gunnery station.
 
Hi Beech !

Indeed, very nice model/deckplan.
Guess for some deckplans one just has to step away from expecting the standards, e.g. 1.5 m squares and regular deck heights.
Tweakting the height is a good method to bring most designs "in shape".
Designs become much more flexible and perhaps realistic without this stuff.

regards,

TE
 
Originally posted by Beech:
Back onto the S-type interior/exterior thing.
I've also just started modelling up one of these babies and found the same problem, even if the floor to ceiling height is down to 2.2 metres. The forward section of the upper deck is useless although there is capacity to increase it at the rear, I've had a go at showing it on my part built model here.

http://web.mac.com/dredington/iWeb/Traveller/Deck%20plans.html

I also agree that the iris valves need to go (they will be much harder to model).
Yours looks quite good. I couldn't figure out why mine didn't fit as well. Then I realized that your ship main deck appears shorter than standard (Supp-7) deckplans.
I like yours, though the important (from a roleplaying) Common room is missing.

In all honesty, I am less concerned with the doors going than where the door goes when it is open.


Modeling them isn't that tough, modeling them and having them open, when there is no place for them to go is much tougher. But I was planning on doing sliding doors, possibly multipart, but that last hasn't actually be decided.
 
The all important common room will be there eventually - on the opposite side to the air raft bay. I'll post up a more complete model at a later date.
Modelling these the interiors of these ships has made me realise how much needs to be designed from scratch (and how hard it is not to rip off star trek/wars, firefly, etc.).
I would recommend it though it really makes you consider the details of actually living and working in one of these things.
 
I'm having trouble getting the movie to play :(

But here is one that seems to fit the bill. (bottom of the page) It's a bit small, but it opens from 0 to 100% and it's good for up to 6 bar.

Click on the "characteristics" link for more options.
 
The iris hatch comes from Heinlein. As an example of a single sentence that could set the scene as being in the future he wrote,
The door dilated.

Ever since irises have been a staple of sci-fi. I use them in airtight doors where I don't want to deal with heavy, swinging hatches. Also, irises don't care much which side of the hatch has higher pressure or the orientation of gravity.
 
Yeah; the hex shape is pretty neat. If it's partially recessed into the deck (as in Andrew's animation) the resulting flat floor is a nice feature, too.
 
For drawing the deckplans each square on the grid should be defined as to actual height, rather than assuming 3m high. You can vary the height of each 1 dTon of deck space simply enough by the following:

1.5m x 1.5m x 3m.....2 squares on grid = 1dTon
1.5m x 1.5m x 2m.....3 squares on grid = 1dTon
1.5m x 1.5m x 1.5m...4 squares on grid = 1dTon
1.5m x 1.5m x 1m.....6 squares on grid = 1dTon
1 dTon = ~13.5 m^3

Any spaces onboard ship that are to be used as frequently accessed crew areas will require the use of 2m or 3m high areas. Common or high use areas will require 3m high, as this allows for required hardware for life support, ship wiring, actual bulkhead plating etc. Consider 25 cm each of floor/ceiling "deadspace" for this equipment, leaving about 2.5 m of open space on the vertical.

Medium or low use areas would only require 2m high ceilings, again approx. 25cm each of floor/ceiling "deadspace", giving 1.5m on the vertical. These could be designated as "access corridors" for areas not requiering frequent access, but to allow for rather bulky tool kits or service robots or whatever in areas that need access for repairs and/or maintenance. Normal humans would have to duckwalk or crawl through.

Then you have the service crawlways. These are 1.5m or 1m high, generally not fitted for wiring or life support within the floor/ceiling areas, but the space itself contains this equipment. So in a 1.5m x 1.5m x 1.5m area, actual empty space could range from virtualy nil to all of it, requiring slow crawling to move around in. These crawlways are for accessing least important spaces of the ship without going outside, or on larger ships could be actual ventilation shafts/tunnels to allow for proper atmospheric pressure throughout the ship, or power grid distribution tunnels/shafts or fuel piping or whatever.

All sizes of grid areas will have regularly placed pressure hatches to maintain ship integrity in case of hull breach. A space no larger than 2dTons in any area not crew common areas should be isolated by pressure hatches to avoid undo strain on the life support system. Crew common areas should be compartmentalized as well, for safety.

as for IRIS hatches, I have always seen them as the top hatch of the 'falcon as seen in Empire. Heavy sawtooth shaped pieces locked together at the center. magnetically sealed, whatever. by adding more segments, you would reduce the required amount of space around the frame. By having the door made up of a "liquid metal" a-la Terminator 2, then all your problems are solved. i believe nano-tech is available at high tech levels, so a morphing metal door isn't too far-fetched, and minimal handwavium results!!!!! YIPEEEEE!!!!!!
 
Originally posted by shadowdragon:
For drawing the deckplans each square on the grid should be defined as to actual height, rather than assuming 3m high. You can vary the height of each 1 dTon of deck space simply enough by the following:

1.5m x 1.5m x 3m.....2 squares on grid = 1dTon
1.5m x 1.5m x 2m.....3 squares on grid = 1dTon
1.5m x 1.5m x 1.5m...4 squares on grid = 1dTon
1.5m x 1.5m x 1m.....6 squares on grid = 1dTon
1 dTon = ~13.5 m^3

Any spaces onboard ship that are to be used as frequently accessed crew areas will require the use of 2m or 3m high areas. Common or high use areas will require 3m high, as this allows for required hardware for life support, ship wiring, actual bulkhead plating etc. Consider 25 cm each of floor/ceiling "deadspace" for this equipment, leaving about 2.5 m of open space on the vertical.

Medium or low use areas would only require 2m high ceilings, again approx. 25cm each of floor/ceiling "deadspace", giving 1.5m on the vertical. These could be designated as "access corridors" for areas not requiering frequent access, but to allow for rather bulky tool kits or service robots or whatever in areas that need access for repairs and/or maintenance. Normal humans would have to duckwalk or crawl through.

Then you have the service crawlways. These are 1.5m or 1m high, generally not fitted for wiring or life support within the floor/ceiling areas, but the space itself contains this equipment. So in a 1.5m x 1.5m x 1.5m area, actual empty space could range from virtualy nil to all of it, requiring slow crawling to move around in. These crawlways are for accessing least important spaces of the ship without going outside, or on larger ships could be actual ventilation shafts/tunnels to allow for proper atmospheric pressure throughout the ship, or power grid distribution tunnels/shafts or fuel piping or whatever.

All sizes of grid areas will have regularly placed pressure hatches to maintain ship integrity in case of hull breach. A space no larger than 2dTons in any area not crew common areas should be isolated by pressure hatches to avoid undo strain on the life support system. Crew common areas should be compartmentalized as well, for safety.

as for IRIS hatches, I have always seen them as the top hatch of the 'falcon as seen in Empire. Heavy sawtooth shaped pieces locked together at the center. magnetically sealed, whatever. by adding more segments, you would reduce the required amount of space around the frame. By having the door made up of a "liquid metal" a-la Terminator 2, then all your problems are solved. i believe nano-tech is available at high tech levels, so a morphing metal door isn't too far-fetched, and minimal handwavium results!!!!! YIPEEEEE!!!!!!
2M isn't that high a ceiling. I am 2M tall, well just about, actually 198cm. Most current modern Doorframes are over 2M, granted barely. A 2M ceiling is going to make any occupant of that room, of normal stature, feel claustrophobic. I wouldn't have a ceiling less than 2.25 meters for anyplace that is actually expected to be occupied. 2.5 is about right for normal use. (Giving .5 Meter for dead space.) But likely to still make you claustrophobic, especially since there are no windows.

(For those metrically challanged, 2 Meters is between 6'6" and 6'7", 2.25 is about 7'5" and 2.5M is about 8'2".) As I recall, Aslan average Male height is 2.25m.
 
Originally posted by BetterThanLife:
I wouldn't have a ceiling less than 2.25 meters for anyplace that is actually expected to be occupied. 2.5 is about right for normal use. (Giving .5 Meter for dead space.) But likely to still make you claustrophobic, especially since there are no windows.
The ceiling of my attic, where I'm sitting now, starts at 2m and slopes down from there. I could paint it without stretching, but I feel fine. 0.5m is not a lot of 'dead space', considering you've got the deck plate thickness, support beams, grav plate and connections, wiring, plumbing, sound and heat insulation and life support systems to cram in there.
Besides, what's a claustrophobe doing aboard a starship anyway?
Sure, if you're running a liner with the luxury of double-height public spaces, no problem, but what's the average headroom in today's fishing boats, or submarines? The Navy breeds 'em small.
When's the last time you heard a submariner yelling 'lemme out it's too small'?
I'd imagine that despite what MWM et al may have overlooked thirty years ago, Aslan and K'kree ships would have a deck height somewhat over three metres. Have you tried riding a goddam HORSE through your house?
 
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