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What is contained in a Bridge?

I agree. At lower tech levels resupply is required because there will be losses. But at what time interval? This would be calculable/SWAGable with enough research, but then would also really require firming up how much volume is dedicated to life support. Probably more trouble than I'm willing to entertain...


In CT Beltstrike we actually got a cost/volume count to life support, turns out it's pretty small. So smart operators would probably pack a couple months worth in, and have emergency low passage for those ugly misjump/drift scenarios.
 
Life support seems pretty much accomodation based, exceptionally added biodome tonnage.

Theoretically, you could probably squeeze out an extra two third personage out of a full stateroom, which would be enough for two parental units and one progeny, which would still have to paid for in operating costs.

I think an enclosed cockpit is enough for twenty four hours.
 
No, only one at a time:





Agreed, it's a clunky system, but it works all right under LBB5:
Civilian or budget small craft lacks bridges, and are not very combat effective.
Heavy fighters have large computers and bridges and are at least marginally effective.

Note that only starships have defined sensor performance in LBB2:

Nope. It costs approximately MCr1.5 to MCr2 extra to replace a small craft bridge with a computer.
Civilian or budget small craft will have a bridge but lack a computer unless armed.

Civilian craft will only need to replace a SC bridge with a computer if they're desperate to minimize the tonnage of carried craft. This only makes sense if the space freed up is a noticeable fraction of the carrying ship's payload.

At the small end (20Td or less), each ton of space saved by the substitution costs Cr770,000. (MCr1.925/2.5Td[1])
At the big end (99Td), each ton of space saved costs Cr83,000. (MCr1.5/18Td[2])

If you want adequate weapons capability, rules-as-written makes having a bridge pretty much mandatory since the cost step to Mod/n+1 gets prohibitively expensive very quickly.

[1] assumes just pilot, no second-seater
[2] assumes pilot and copilot, assumes bridge Td rounds up to 20Td


This may not strictly hold, I'd need to work out actual costs for small craft of equivalent payload with and without a full small craft bridge.
For example, the 10Td Dory mentioned in my Shugushaag thread (3G, 5Td payload) might be 12Td if it used a full bridge instead, with increased costs for drives and hull.
 
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Life support is explicitly included in small craft couches and staterooms.
No, that is not correct. (please reread B5 p 35 "Passengers" and "Staterooms".) Life support is explicitly included with the couch volume and the bridge (B5 p. 34), but not only is life support not mentioned with staterooms, passengers are required to have a couch and life support provided separately even if they have a stateroom. Ergo, small craft stateroom does not include life support. That much is explicit.

Life support is not specified at all for ships,...
Agreed. So we can ignore it or find a spot for it, but the small craft stateroom example works against you.

Maybe, but by LBB5'80 the bridge is only for control:
Except by LBB2'81 as already quoted the bridge includes equipment for "operation" not mere "control"

As far as I can see the LBB2'81 mention of "... and other equipment for proper operation of the ship" means basically the same as the LBB2'77 and LBB5'80 "... equipment for the control of the ship ...", otherwise you could just as well include the power plant into the bridge...
Now there your rhetoric is slipping into sophistry. Of course the bridge doesn't include any other named system such as the power plant. The purpose of the broad language in the bridge definition is that it is a catchall for everything else a ship needs so a user doesn't have to engineer all of those niggling details. You actually acknowledge that the bridge is not merely "control" strictly construed in your prior posts. I quote:
The "bridge" isn't a room, it's all the equipment you need for C3I including sensors, communications (internal and external)...
So we agree there is more to the bridge volume than strict "control", but your limiting it to C3I and not the other operating equipment is unfounded.

Then there is just simple pragmatics: how are you going to fill those 20 dt? Life support and airlocks are excellent candidates and fit the definitions nicely on a natural reading without an arbitrary restriction of the operating equipment included in the bridge to C3I.

Life support seems pretty much accomodation based, exceptionally added biodome tonnage.
Well, my intuition is to agree, but lets acknowledge that is a very big exception.

If we wanted a simulation, life support should scale with BOTH volume and passengers.
Volume drives demands on: temp & humidity monitor and control, venitlation, atmosphere trace filtering & gross composition monitor and control, vaccum control, and atmospheric replenishment/losses.
Passengers drive demands on: CO2 scrubbing and water reclamation.
A true simulation would have a complex calculation that is driven by both. In fact, it should also be driven by the power plant since managing waste heat will put demands on life support as well. If we wanted, we could find more drivers. Airlock and flight deck operations cause atmosphere loss; temperature controlled cargo causes more temperature demands...

But this is a game and we aren't realistically going to engineer all this, and instead have a simple rule. Putting life support into the bridge 2%/20 dt gives us a good rationale for that volume.
 
I agree.

Let's say we build a 199t ship and have one stateroom. Does that mean there is no life support/grav plates/acceleration compensation anywhere else in the ship? No corridors, no crew spaces, no accessways.

It makes a lot more sense for the basic life support etc for a ship to be included in the 'bridge' with the additional load taken by staterooms. The bare minimum for up to 20t is 4t, rising to a bare minimum of 20 tons for up to 1000t of ship, after which 2% becomes the overhead for controls, avionics, comms, sensors, basic hull life support and gravitics, airlocks, accessways, and of course the ship's locker :)

Look at the converse:
Build a 199Td ship with one stateroom (say, a Type A Free Trader with the turret sheared off and the passenger spaces gutted for cargo). It has 70 Td payload -- let's say it's all cargo.

How many passengers can it carry in that 70Td cargo hold without them running out of air eventually?

Rules as written say, "one", that one being the second occupant of the lone stateroom, at double occupancy.

I also figure that space allocated to drives and similar components includes shirtsleeve-environment access passages for maintenance.
Small craft probably provide maintenance access through external hatches and removable panels.
 
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Nope. It costs approximately MCr1.5 to MCr2 extra to replace a small craft bridge with a computer.

Agreed, but you are ignoring the purpose of the craft, the payload.

Take a simple example, a basic orbital shuttle carrying 50 Dt cargo to/from orbit.
With bridge; 50 Dt cargo, 75 Dt hull, MCr 25:
Code:
WY-0202201-000000-00000-0       MCr 24,8          75 Dton
bearing                                            Crew=1
batteries                                           TL=12
                       Cargo=50 Fuel=1,5 EP=1,5 Agility=2

Single Occupancy                                   50,3      24,8
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             0           75            
Configuration       Cone               2                      8,3
                                                                 
Manoeuvre D                            2    1       3,8       2,6
Power Plant                            2    1       4,5      13,5
Fuel, #J, #weeks    J-0, 4 weeks                    1,5          
                                                                 
Bridge                                      1      15         0,4
Computer            m/0                0    1                    
                                                                 
Couch                                                            
                                                                 
Cargo                                              50,3          
                                                                 
Nominal Cost        MCr 24,75            Sum:      50,3      24,8
Class Cost          MCr  5,20           Valid      ≥0          ≥0
Ship Cost           MCr 19,80


Without bridge; 50 Dt cargo, 60 Dt hull, MCr 21.5:
Code:
WY-0202201-000000-00000-0       MCr 21,5          60 Dton
bearing                                            Crew=1
batteries                                           TL=12
                       Cargo=50 Fuel=1,2 EP=1,2 Agility=2

Single Occupancy                                   50,7      21,5
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             0           60            
Configuration       Cone               2                      6,6
                                                                 
Manoeuvre D                            2    1       3         2,1
Power Plant                            2    1       3,6      10,8
Fuel, #J, #weeks    J-0, 4 weeks                    1,2          
                                                                 
Bridge                                                           
Computer            m/1                0    1       1         2  
                                                                 
Couch                                       1       0,5       0,0
                                                                 
Cargo                                              50,7          
                                                                 
Nominal Cost        MCr 21,53            Sum:      50,7      21,5
Class Cost          MCr  4,52           Valid      ≥0          ≥0
Ship Cost           MCr 17,22

The craft w/o bridge is much smaller and cheaper.


If we want to carry it aboard a starship it gets even worse. Let's say we want a J-2 ship with 200 Dt cargo and this shuttle:
Ship, J-2, 200 Dt cargo, shuttle with bridge, MCr 217 (incl. shuttle):
Code:
MT-47212R1-000000-00000-0        MCr 217         481 Dton
bearing                                            Crew=5
batteries                                           TL=12
                   Cargo=200 Fuel=105,8 EP=9,62 Agility=1

Single Occupancy                                  200,3     216,7
                                     USP    #     Dton       Cost
Hull, Unstreamlined Custom             4          481            
Configuration       Dispersed          7                     24,1
                                                                 
Jump Drive                             2    1      14,4      57,7
Manoeuvre D                            1    1       9,6      14,4
Power Plant                            2    1      28,9      86,6
Fuel, #J, #weeks    J-2, 4 weeks            2     105,8          
Purifier                                    1       6         0,0
                                                                 
Bridge                                      1      20         2,4
Computer            m/1bis             R    1       1         4  
                                                                 
Staterooms                                  5      20         2,5
                                                                 
Cargo                                             200,3          
                                                                 
Shuttle             75 Dton                 1      75        25,0
                                                                 
Nominal Cost        MCr 216,67           Sum:     200,3     216,7
Class Cost          MCr  40,29          Valid      ≥0          ≥0
Ship Cost           MCr 178,29


Ship, J-2, 200 Dt cargo, shuttle without bridge, MCr 205 (incl. shuttle):
Code:
MT-47212R1-000000-00000-0        MCr 205         459 Dton
bearing                                            Crew=5
batteries                                           TL=12
                   Cargo=200 Fuel=100,9 EP=9,18 Agility=1

Single Occupancy                                  200,5     204,9
                                     USP    #     Dton       Cost
Hull, Unstreamlined Custom             4          459            
Configuration       Dispersed          7                     23,0
                                                                 
Jump Drive                             2    1      13,8      55,1
Manoeuvre D                            1    1       9,2      13,8
Power Plant                            2    1      27,5      82,6
Fuel, #J, #weeks    J-2, 4 weeks            2     101,0          
Purifier                                    1       6         0,0
                                                                 
Bridge                                      1      20         2,3
Computer            m/1bis             R    1       1         4  
                                                                 
Staterooms                                  5      20         2,5
                                                                 
Cargo                                             200,5          
                                                                 
Shuttle             60 Dton                 1      60        21,6
                                                                 
Nominal Cost        MCr 204,87           Sum:     200,5     204,9
Class Cost          MCr  38,51          Valid      ≥0          ≥0
Ship Cost           MCr 168,19


The increased size of the shuttle is magnified by the increased size of the carrying ship (to maintain the same capability, payload), so the cost increases from MCr 205 to MCr 217 for the same capability.

Space aboard starships is expensive, so smaller is better when it comes to small craft...


Civilian craft will only need to replace a SC bridge with a computer if they're desperate to minimize the tonnage of carried craft. This only makes sense if the space freed up is a noticeable fraction of the carrying ship's payload.
If we care at all about capability or economy we are desperate to minimise non-payload tonnage.
 
No, that is not correct. (please reread B5 p 35 "Passengers" and "Staterooms".) Life support is explicitly included with the couch volume and the bridge (B5 p. 34), but not only is life support not mentioned with staterooms, passengers are required to have a couch and life support provided separately even if they have a stateroom. Ergo, small craft stateroom does not include life support. That much is explicit.
OK, I guess you can read it like that; I never have. I assume the passengers only need one type of accommodation, either couches or staterooms.

Couches "can be easily removed", so you are saying staterooms become uninhabitable if the couches are removed?

Either way, small craft can function completely without a bridge, so the life support cannot be in the bridge, right?


Except by LBB2'81 as already quoted the bridge includes equipment for "operation" not mere "control"
Small craft are built under LBB5.

Small ships have the same 20 Dt bridge and the same staterooms whether built under LBB5 or LBB2. Are you saying some include life support and some don't?


So we agree there is more to the bridge volume than strict "control", but your limiting it to C3I and not the other operating equipment is unfounded.
I assume that both LBB2 and LBB5 is basically correct at the same time.

You could say the same of any other system not explicitly mentioned in the design sequence, say fuel pumps or landing gear. Are they included in the "bridge" too?

I would say that ships automated with robots can be operated quite satisfactory without life support, yet presumably require the same bridge but no staterooms.


Then there is just simple pragmatics: how are you going to fill those 20 dt?
Yes, I believe that is the core of the contention.

Some seems to see the bridge as only the control room, that obviously doesn't take 20 Dt by crew size or published designs. So the rest of the "bridge" tonnage is free to fill up?

I would say the rest is pretty much filled up by the other systems explicitly mentioned, such as "basic controls, communications equipment, avionics, scanners, detectors, sensors...".

Sensors with extremely long range swell exponentially with range. I see no reason sensor or communication systems with a range of several light-seconds would be small or trivial.

I note that a 100 Dt ship with 1 person aboard and a 1000 Dt ship with 100 people aboard have the same 20 Dt bridge and the same sensor performance, but vastly different life support needs.


But this is a game and we aren't realistically going to engineer all this, and instead have a simple rule. Putting life support into the bridge 2%/20 dt gives us a good rationale for that volume.
Agreed, CT is not even remotely that detailed.

But life support needs are basically proportional to the number of people aboard, limited by the "stateroom" tonnage. To me it makes much more sense to include the life support in the "stateroom" tonnage since that is the stated life support limit.
 
Couches "can be easily removed", so you are saying staterooms become uninhabitable if the couches are removed?
Yes. Staterooms allow for greater than 24 hours of normal operations (>12 hr combat) by giving the passenger a place to sleep. That is there sole purpose.
Either way, small craft can function completely without a bridge, so the life support cannot be in the bridge, right?
No. The small craft bridge description explicitly includes life support.

Small craft are built under LBB5.
I think you are getting confused, and this getting off track. The bridge definition you are referring to and I was pointing out changed in B2'81 was the ship bridge definition. The small craft definition is different and appears on B5 p34 and does not have "control" language at all.

Small ships have the same 20 Dt bridge and the same staterooms whether built under LBB5 or LBB2. Are you saying some include life support and some don't?
No more than you are. Do you say some include C3I but some only have controls? Of course not. These documents are written by gamers not lawyers. We both are assuming that B2 and B5 refer to same stuff, and we look to all sources to figure out what it is. We both "assume that both LBB2 and LBB5 is basically correct at the same time."

You could say the same of any other system not explicitly mentioned in the design sequence, say fuel pumps or landing gear. Are they included in the "bridge" too?
Up thread I did explicitly include fuel/water/sewage pumps as part of bridge. Fuel pump could be part of the drives though instead. Perhaps landing gear as some posters suggest, I'm just not sure that isn't included in the hull or particularly material. They should also should scale directly with volume, not be fixed. Also back to the Mike-inspired small craft exercise, small craft will have landing regardless of adding a bridge. I walked through my bridge component ideas and rationales in my 2nd post in this thread. It's based on filling the ship operating components that are materially different than small craft. Just a thought experiment/ brainstorming exercise.

I would say that ships automated with robots can be operated quite satisfactory without life support, yet presumably require the same bridge but no staterooms.
You could rule that, but I'd say all bets are off if we push our design that far from its intended use case in the rules. Traveller is clearly human-centric.

Sensors with extremely long range swell exponentially with range. I see no reason sensor or communication systems with a range of several light-seconds would be small or trivial.
Are you able time quantify that at all? From rules or real world examples? And recall it is volume not surface area that we have to fill up. I just don't know, but we did broadcast TV from the moon in the 60s and the entire vessel was less than 0.5 dt.

This explanation runs into a problem of explaining why the bridge grows once a ship reaches a certain tonnage. Communications devices don't need to grow on larger ships to have the same performance as smaller ships, so they aren't a very coherent item to fill the majority of the bridge volume.

I note that a 100 Dt ship with 1 person aboard and a 1000 Dt ship with 100 people aboard have the same 20 Dt bridge and the same sensor performance, but vastly different life support needs.
Would they? As soon as you add 1 person, you need a bunch of systems to keep them alive. It's not obvious that the volume required scales linearly with people other than water and CO2 removal, and that may not be a large of volume depending on how fast the far future reclamation cycle is. Most everything else scales more with volume and operations than headcount. I interpret the rules as saying, there is a lot of overhead required to set up for your first person, and it's not until the ship gets very large that you need to grow these systems at all.

To me it makes much more sense to include the life support in the "stateroom" tonnage since that is the stated life support limit.
I agreed with that sentiment at the get go, but life support is not akin to the revised description of staterooms - corridors, portals, galleys, recreation - its operating equipment not human space.
 
Yes. Staterooms allow for greater than 24 hours of normal operations (>12 hr combat) by giving the passenger a place to sleep. That is there sole purpose.
I would certainly disagree. The difference between hours of life support (couches) and weeks of life support (staterooms) is the difference between a bit of bottled water and air and a head, and full water and air recycling with full galleys and bathrooms, it's not just a bed...


No. The small craft bridge description explicitly includes life support.
Yes, the bridge contains two couches consequently short term life support for two people.

It has no effect on the life support for any other accommodations, since they work perfectly fine without the bridge.


I think you are getting confused, and this getting off track. The bridge definition you are referring to and I was pointing out changed in B2'81 was the ship bridge definition. The small craft definition is different and appears on B5 p34 and does not have "control" language at all.
Not confused, just a bit too concise apparently.

Small craft are built using the LBB5'80 system, before the word "operating" snuck into LBB2'81. Strictly by RAW they are two different systems. The small craft system is only a variant of the main LBB5 system with only differences listed. Small craft bridges are still defined by the "controls" language in the main LBB5 system.

But, yes, the discussion getting out of hand as life support and other ancillary systems are not defined in either system, and we are just discussing our opinions.


You could rule that, but I'd say all bets are off if we push our design that far from its intended use case in the rules. Traveller is clearly human-centric.
OK, robots and automated ships are not defined, certainly not in LBB2 or LBB5.


Are you able time quantify that at all? From rules or real world examples? And recall it is volume not surface area that we have to fill up.
It's a basic principle:
https://en.wikipedia.org/wiki/Radar#Radar_range_equation
As the range increases any active sensor needs power 4 more power, so to increase the range 10 times we need 104 = 10 000 times more power. More power used means larger machinery and more cooling...

We can mitigate that a little by increasing antenna size and directivity, but antennæ are three dimensional and will take up volume, not just area.


I just don't know, but we did broadcast TV from the moon in the 60s and the entire vessel was less than 0.5 dt.
That was done with tiny transmitters and huge, very sensitive receivers back on earth. Spacecraft communicating with each other don't have that luxury. They have to transmit more power to be heard by the smaller-than-several-radio-telescope-sized sensors on the other ship. Communicators only need squared more power to increase range (only 102=100 timed more power to increase range 10 times), so it's not even nearly as bad as active sensors.


This explanation runs into a problem of explaining why the bridge grows once a ship reaches a certain tonnage.
As ship sizes, and hence crew sizes, grow the need for inter-crew communication and control will grow exponentially. In effect one engineer will just work, but 100 engineers will mostly send each other paperwork to avoid doing the same work over and over, and to make sure all work gets done.


Would they? As soon as you add 1 person, you need a bunch of systems to keep them alive. It's not obvious that the volume required scales linearly with people other than water and CO2 removal, and that may not be a large of volume depending on how fast the far future reclamation cycle is. Most everything else scales more with volume and operations than headcount. I interpret the rules as saying, there is a lot of overhead required to set up for your first person, and it's not until the ship gets very large that you need to grow these systems at all.
The volumes processed are vastly different and requires vastly different scale of machinery. The only reason for volume to dominate would be that the ship leaks like a sieve, which I certainly hope they don't by default.


I agreed with that sentiment at the get go, but life support is not akin to the revised description of staterooms - corridors, portals, galleys, recreation - its operating equipment not human space.
OK, we disagree, and will continue to disagree, so let's just agree to disagree?
 
In a similar discussion, ye in an age undreamed of, someone mentioned Beltstrike as having a life support model.

This:
150 person-weeks of life support supplies and equipment consumes
1 ton of cargo space at a cost of Cr150,000 (thus supporting one
Belter for 150 weeks, two for 75 weeks, 3 for 50 weeks and so forth).
Life support equipment includes:

•Rations (generally dried)
•Air
•Water
•Waste treatment/recycling (CO2 recyclers, human waste
storage and recycling, dehumidifiers, and so on)
 
Analogizing to a cockpit isn't great. The human endurance required is longer - 24 continuous hours - and so is the machine endurance. There is no ground crew for maintenance for weeks at a time so reliability needs are higher and maintenance must be performed underway. That means more redundancy, more access space for repairs and maintenance, and more ergonomic constraints than a terrestrial cockpit.
I was making the comparison for the size of workstations, for those rules that specify workstations. Even doubling that space for access would still be much smaller. 2 dT is as large as the non-master bedrooms in my house. And, by the way, the B2 is about the same space per crewman as I describe and doesn't have a bed to take a nap the way other bombers and cargo planes do (or can be made do). They've run 33 hour missions in B2s.
The RAW are quoted up thread and they are explicit that bridge volume refers to much more than the bridge proper.
But still no locker in RAW. It says that what you put in the locker is optional, but doesn't say the locker is in bridge tonnage. And no airlock. And no computer (specifically separate for CT). For the RAW lawyers out there. Even with all that thrown in, the CT minimum 20 dT is too large. The later version 10 dT minimum is probably still too large.


The dT is a huge volume, too big to use as a basic unit of measurement with the expectation of integer measurements (and the occasional ½ thrown in here or there).
 
@AD,

I love me a rules a nerd, and you are a great one. However, appealing to B2-'77 definition of a stateroom isn't applicable (unless that is your only version) because by B2-'81 it was revised and the reference to life support was materially changed:

No longer does a stateroom "contain all important life support considerations", instead now occupancy is limited to not strain "the ship's life support."
M brother served on a boomer, the Alexander Hamilton (built around 1961). It would be approximately 500 dT and had a crew of 112 (give or take). What kind of wimpy life support tech does Traveller have?
 
What kind of wimpy life support tech does Traveller have?

It has what the ship is designed to have based on maximum required occupancy of course. What else would it have when tonnage is at an extreme premium? :D I spec'ed out LS that is independent of staterooms so that you could fill your hold with people. But you have to have the LS equip to handle the numbers. Remember though that on a nuke you don't recycle air or water...
 
In a similar discussion, ye in an age undreamed of, someone mentioned Beltstrike as having a life support model.
Yeah, I read that up thread, but it's not quite what I have been writing about. The Beltstrike rules are about life support supplies and consumables, and what I am contemplating is the volume of life support equipment and if it should be part of the bridge tonnage. So if Beltsrtrike tells us the volume taken up by "food, air and water... C02 absorbers, and so on" we still need to consider the equipment to go with those supplies: ventilation fans/valves/shafts, clean and reclamation water tanks, with plumbing and pumps; vacuum pumps. And then you need monitoring equipment and controls for each system.

Temperature & humidity control is a vital life support system, and we have these enormous power plants in these ships and need to avoid cooking the passengers with waste heat. Doesn't equipment for cooling and moving heat take any volume? Is it all included in the power plant volume?

Fire suppression is an important part of real world life support design and in a Traveller environment that probably needs to expand to CBRN and hull integrity, hence I call for some allocation to damage control stations.

2 dT is as large as the non-master bedrooms in my house.
Funny thing, I use my house to visualize these volumes too. The walk-in closet in my master is almost exactly 1 dt. You certainly could fit 4 people working on a bench in that space, so I'm not going to argue about cockpit sizes. But I think we are imagining different use cases. I picture a room where the ship is operated and serves as the CIC, and the crew are in it for weeks at a time, yet need to routinely access other parts of the vessel as well (because Traveller crews are so small.) Perhaps the bridge volume should also include that "sea cabin" for the captain and/or bunk for crew naps.

I think if you base your model on a ship instead of a plane, you get a different image.

But still no locker in RAW. It says that what you put in the locker is optional, but doesn't say the locker is in bridge tonnage.
Right, but RAW don't say what tonnage the locker comes from. Personally I am waivering on the lockers. My first reaction was not including them either (see my first post in this thread) but other posters' comments and the Mike-inspired-thought experiment has me reconsidering: the ships locker (and EVA locker to my mind) is something that every ship has but a small craft 4 dt bridge doesn't. Ergo, it could be bridge tonnage.

And no airlock.
Why not? The rules don't say that, its critical operating equipment, and the bridge tonnage includes all the operating equipment the ship needs. It works for me.

Even with all that thrown in, the CT minimum 20 dT is too large. The later version 10 dT minimum is probably still too large.
So you and I have different purposes in posting. Of course you can rag on the rules. Lots of posters at CoTI (and elsewhere) do that. I choose to live with rules as much as possible and craft a plausible story around them. But of course I have plenty of my own house rules. After all, as a departed friend used to say, "it has to make sense."
 
Yeah, I read that up thread, but it's not quite what I have been writing about. The Beltstrike rules are about life support supplies and consumables, and what I am contemplating is the volume of life support equipment and if it should be part of the bridge tonnage.

Yep. I spec'ed that out for my MgT House rules. I did it per stateroom considering two people and first class service (long showers, baths, Auto-chefs, etc). My staterooms totalled 6 tons for everything included.


1 ton for all LS needs per two people:

2,000 litres water (recycled throughout the trip)
6 cubic meters for atmosphere & water recyclers
2 cubic meters HVAC machinery
3 cubic meters for auto-chef & 1 cubic meter of proto-food/month

If all fresh food to be cooked, ~0.5 cubic meters per person for 2 weeks
 
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We aren't far apart, but my swag is 2-4 dt for a ship up to 1000 dt arguing that once you put the equipment in, provided you fill the ship with life support supplies, the equipment can support a lot of bodies.

And of course I'm taking that volume out of bridge tonnage not staterooms ;p
 
We aren't far apart, but my swag is 2-4 dt for a ship up to 1000 dt arguing that once you put the equipment in, provided you fill the ship with life support supplies, the equipment can support a lot of bodies.

And of course I'm taking that volume out of bridge tonnage not staterooms ;p

Yes, doesn't matter if you take from stateroom or bridge (though I cut my bridges down to logical size so have to take it from my 6dt staterooms) as long as you can account per body supported. Great for designing troop ships and slaver ships!
 
As I consider the issue, how many cash strapped entrepreneurs willingly give out a hundred fifty kay bux in advance for about a year's supplies?

Which easily can suffer shrinkage, contamination or destruction.
 
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