Originally posted by LKW:
The only interviews I remember are one by James Malisewski (sic?) for somewhere on-line and one by Anders Blixt for a Swedish gaming magazine. I don't have urls/links for any of them (try Google for Loren Wiseman interview). I suppose I should, but I still have trouble grokking that people want to go over every word I say like Cold War CIA operatives poring over film of the May Day Parades. : )
At least your sense of humour shows through your writing style.
Most of the questions I would have would be about your writing style and technique.
For example, last summer I made the horrible mistake of getting into a discussion about old traveller games with a buddy who was in a play group from many, many years ago.
To make a long story short, we came up with a new game mechanic, got a bunch of people playing, and now, I have been loosing good gaming time trying to get the system documented.
So, now I have lots of playtested rules, with ref's hitting me with ya-but modifications while I have my own chaotic mind jumping all over the place.
I have a very hard time keeping the word count down while keeping the documents understandable.
It seems that the only time I make any progress is when I have to re-explain the system anew. Everytime I explain it, I go back and re-edit the document.
I was hoping that you might have some process or procedure that you do to make the writing process easier.
The big thing is, I am not a game designer and have no expectation to be one. I just want to get the stuff done to keep a promise (one of the biggest mistakes to make, saying yes when you should know better).
I have had alot of help but, well, most of the work has fallen on me and I am hoping to learn some techniques to quickly finish the work.
best regards
Dalton