"I'm gonna make you an offer you can't refuse."![]()
Lets just say when the Painters & Dockers come looking for an extra Gratuity the Purser can say No with this person around.
"I'm gonna make you an offer you can't refuse."![]()
Every time I hear this, a "Red Alert" klaxon sounds in my brain.
I like creating and evoking stories from the actions of the player's characters... but I never sit down with "a story to tell" in game.
I like creating and evoking stories from the actions of the player's characters...I like telling stories
I have until this Friday to get it done. Maybe the first combat will be a TPK... then my conundrum will be solved.:rofl:
The sandbox is just too intimidating for these 16 year olds.
I endeavour to be a great Referee. I take courses
What have my players been requesting recently?
More Combat. More Railroading.
A mystery to hook players in.
the police are just arriving and the murder weapon is in the parcel.
"At 10pm, the space station blows up. What do you do."
never had any players who expressed any interested in mysteries. they always wanted to get in and get the job done, see some interesting sights and do some interesting things along the way.
imtu vargr are hated and seldom interact positively with humanity, but the player group had an npc vargr who was a medic highly skilled at treating humans. I thought for sure that eventually they'd become curious and ask about this, but in two years only one player remarked upon it, and only in passing.
actually, there's not much mysterious about that ....
I've noticed you're quite negative about how other people play and run Traveller.never had any players who expressed any interested in mysteries ... actually, there's not much mysterious about that ....
I think every ref gets frustrated and/or surprised at their players' actions or inactions from time to time.
I describe a mystery, just an example, and you come back with "I don't see what's mysterious about that". It's a negative criticism!