Me: Here's an opportunity to learn something about CT that may not have been recognized bef-
Others: HARD PASS.
Me:
MODERATOR HAT ON:
THIS IS JUST A FRIENDLY REMINDER THAT THE TOPIC WAS WHAT ONE THING THAT YOU WOULD CHANGE ABOUT CLASSIC TRAVELLER. Let’s all step back from rude, condescending and insulting rhetoric of hashing out “Rules As Written Pricing”.
State your piece about how you WANT pricing to be, State it politely and move on.
Clarify the CT trade rules to explicitly and clearly state that passenger tickets and cargo transport are uniformly billed as being from port of call to port of call (from origin to destination) and are not modified by distance (parsecs or number of jumps). Update the trade rules to include interplanetary origins and destinations (LBB6 expanded system generation) as well as interstellar destinations.
Include the text of customs rules (orbit to orbit, surface to surface) adjacent to the above update, stipulating that not all worlds have orbital facilities so arrangements to complete deliveries per customs rules must be made accordingly.
Include note that starships with 1G maneuver drives can:
- VTOL (vertical takeoff and landing) on world size: 7- due to local gravity being less than 1G.
- CTOL (conventional take off and landing, requiring either a prepared runway or liquid surface for takeoff runs and landings/splashdowns) on world size: 8 with sufficient atmosphere: 4+ requires aerodynamic streamlining for aerodynamic lift flight due to local gravity being ~1G.
- Lack sufficient maneuver drive capacity to land or lift off safely from world size: 9+ due to local gravity exceeding 1G.
Starships with 2G maneuver drives can VTOL on almost all high gravity terrestrial worlds, although local gravity of 2G imposes the same VTOL/CTOL limitations as local gravity approaches or exceeds 2G.
Atmospheric flight within the cloud layers of Gas Giants will often times require 1-6G maneuver capacity in excess of local gravity if the craft needs to achieve escape velocity to reach orbit after a descent below orbital hydrogen fuel skimming altitude into the denser cloud layers. Orbital velocity high altitude hydrogen fuel skimming only requires partial streamlining and can be done with 1G maneuver drives at any Gas Giant, while entry into the denser cloud layers below requires aerodynamic streamlining of the hull and a maneuver drive capacity in excess of local gravity to achieve escape velocity and reach orbit.
Clarification of a starship's range get tricky, because there are edge cases involving the map that add nuance beyond simply using "whatever the jump number is" interpretations.
Take the
Saurus . Tavonni . Lanth run between Vilis and Lanth subsectors in the Spinward Marches, for example.
A rules pedantic argument can be made that a 1J2 or a 2J1 starship can make the voyage from Saurus to Tavonni to Lanth (or the reverse) due to drive and fuel capacity. However, a more inclusive rule would permit a starship bound from Saurus to Lanth via Tavonni to sell passenger tickets and cargo space from Saurus to Lanth (port of call to port of call), even though there would necessarily be a refueling stop at Tavonni along the way (where there is zero population). Passengers and cargo would not necessarily be obliged to pay for 2 tickets (Saurus to Tavonni plus Tavonni to Lanth) since the passenger and cargo are not obliged to disembark and reembark aboard the ship at Tavonni (since the passengers and cargo are all continuing on to Lanth), so only a single ticket at a single destination price would be required.
So even though the distance between the two ports of call (Saurus and Lanth) is 4 parsecs and the starship in this example only has enough jump capacity and fuel fraction for 2 parsecs before needing to refuel, such a starship ought to be allowed to offer passage from Saurus to Lanth, because Lanth is "within reach" of the starship's capabilities from the starting point of Saurus (it's less economical than a 1J4 from Saurus to Lanth, but it's not "prohibited" by the lack of single jump capability).
By contrast, a 1J1 starship could not make such a voyage at all (and should really stick to the
Vilis Trace in this example).
Point being that a starship's jump number (1-6) and parsec range determined by fuel
is only part of the answer to determining which star systems are "within range" of a starship's capabilities to reach. Ensuring that multi-jump voyages are profitable for the ship is the responsibility of the owner/captain/executive of the ship involved, not of the trade rules as written to guarantee profits on every potential voyage.
Basically, using a starship's jump number (alone) is too simplistic and limiting for determining the range of star systems a starship can deliver passengers and cargo to (at all, profitably is a different question). Referees must take a larger view in which multiple jumps, including a need to refuel (from internal and/or external fuel sources), are taken into account as possible routes and courses of action. In all such cases, star maps should be consulted to determine "how far" a starship (and its crew) is willing to go on the price of a single ticket from port of call to port of call.