It COULD ... but doing that begs the question of why anyone WOULD want to offer such a service.
Theoretically speaking, it is perfectly "possible" to offer transport services from Trin/Trin's Veil to Jewell/Jewell in the Spinward Marches (for example) ... but doing so would require charging Cr1000 per ton for cargo on that trip, Cr10,000 per high passenger, Cr8000 per middle passenger and Cr1000 per low passenger.
The PROBLEM with offering such transportation from Trin/Trin's Veil to Jewell/Jewell in the Spinward Marches at those prices would be finding a way to much such a transit economical. Even with "perfect misjumps" (yeah, right!) from Trin/Trin's Veil to Bevey/Rhylanor (19 parsecs in a straight line) and then from Bevey/Rhylanor to Jewell/Jewell (21 parsecs in a straight line again) you're still looking at a minimum of 2 (perfect mis)jumps between Trin and Jewell ... setting aside the somewhat literally astronomical odds against successfully achieving this feat even once (let alone reliably as a repeatable business model
). Without that fast transit option, the path to economic viability for such tickets just isn't there given the economic realities of jump travel "the normal way" from Trin to Jewell.
Usually, the
next port of call is going to be 1 or sometimes even 2 jumps away.
In extreme cases it can even be 3 or 4 jumps away (L-Hyd drop tanks and/or fuel caches are usually required for this kind of range performance).
That's not an abuse.
That's literally how a Jump-2 starship can transit from Saurus/Vilis to Lanth/Lanth and back in the Spinward Marches.
You buy a "standard ticket" at Saurus for transport to Lanth (or vice-versa).
The fact that there's a wilderness refueling stop at Tavonni (population: 0) along the way does not factor into the ticket price whatsoever.
Origin: Saurus
Destination: Lanth
... or ...
Origin: Lanth
Destination: Saurus
HOW the starship gets from A to B is a problem for the captain and crew to solve, not for the people buying the tickets. Once the tickets are sold, the starship is contractually obligated to go to the destination. How long it takes the starship to accomplish that feat (and therefore how much expense will be incurred while doing so) is a problem for the captain (and the accounting department) to solve.
In other words, you can "hopscotch" you way to destinations beyond your immediate jump range ... it's just more expensive/less profitable to do so on the starship operations side of the ledger. At a certain point (which varies widely in different contexts), the expenses outweigh the revenues and it simply isn't profitable to make the journey to sufficiently far away "next" destinations for the price of a single ticket. That's where the fundamentals of starship economics limit the useful range of starship destination choices ... but you have to "run the numbers" for each starship based on expenses to figure out where that break even point is beyond which there is no profit to be had even with a full load.