Poppyseed45
SOC-12
Title says it all. Despite some flaws, frankly put, I am rather enamored of MGT. I played CT ages ago, and bought TNE, and even liked that, but pretty much abandoned all things Traveller back in the 1990s.
Let me say that this is not your chance to bash MGT. I'm looking for positive results, play experiences, things you like about it. There are plenty of threads on several forums about what is not liked. Please go to them; they are for you if you wish to complain. Back on topic.
For me, to have a new incarnation of Traveller is nice. What's gotten me all fired up though are a few things:
1. Character generation is rather fun. Just enough choice to make me happy. Easy enough system to tweak, and the authors even give you ideas on how to tweak it. Events, enemies, contacts, all very nice. I much prefer having a mishap rather than instant death (though, get a bad enough mishap and you can STILL die). And dying in chargen can be an optional rule too.
2. I like the OTU-lessness of it. Frankly, I'm not enthusiastic about a huge universe that I have to learn, and Traveller is filled with copious amounts of fluff - good fluff, but I'm not interested. I'm much more interested in making my own worlds and polities and timelines. That said...
3. I like the assumptions about the Traveller universe. Communication is down to the speed of travel. Tech varies from planet to planet, so buying your super-rifle is fine; getting more ammo might be a problem (and so, instant side-plot!). Nobles are there doing stuff. Each planet is different, government and all. Generally human-centric (I know about aliens, and that you can create them, but I REALLY am starting to hate aliens as excuse for PCs to act stupid or jerky). These elements force certain choices and motivations on PCs that are, to me, interesting.
4. Easy task system. I've said it in another thread but I like this a lot about MGT. Dice are easy, setting tasks are easy, little bit of player control on modifiers (like setting time, etc). Clear ideas, for the benchmarks, of when to roll and when to not at the table (I think some ideas were, um, researched from Burning Wheel - my favorite parts, btw). Characters are competent enough to do "normal tv show sci fi stuff" and not uber masters of the universe (I'm playing 50 Fathoms for Savage Worlds now, and while I like it, I find it way too easy for the PCs to accomplish goals now thanks to the way the dice work in the PCs' favor).
So, that's me. And you?
Let me say that this is not your chance to bash MGT. I'm looking for positive results, play experiences, things you like about it. There are plenty of threads on several forums about what is not liked. Please go to them; they are for you if you wish to complain. Back on topic.
For me, to have a new incarnation of Traveller is nice. What's gotten me all fired up though are a few things:
1. Character generation is rather fun. Just enough choice to make me happy. Easy enough system to tweak, and the authors even give you ideas on how to tweak it. Events, enemies, contacts, all very nice. I much prefer having a mishap rather than instant death (though, get a bad enough mishap and you can STILL die). And dying in chargen can be an optional rule too.
2. I like the OTU-lessness of it. Frankly, I'm not enthusiastic about a huge universe that I have to learn, and Traveller is filled with copious amounts of fluff - good fluff, but I'm not interested. I'm much more interested in making my own worlds and polities and timelines. That said...
3. I like the assumptions about the Traveller universe. Communication is down to the speed of travel. Tech varies from planet to planet, so buying your super-rifle is fine; getting more ammo might be a problem (and so, instant side-plot!). Nobles are there doing stuff. Each planet is different, government and all. Generally human-centric (I know about aliens, and that you can create them, but I REALLY am starting to hate aliens as excuse for PCs to act stupid or jerky). These elements force certain choices and motivations on PCs that are, to me, interesting.
4. Easy task system. I've said it in another thread but I like this a lot about MGT. Dice are easy, setting tasks are easy, little bit of player control on modifiers (like setting time, etc). Clear ideas, for the benchmarks, of when to roll and when to not at the table (I think some ideas were, um, researched from Burning Wheel - my favorite parts, btw). Characters are competent enough to do "normal tv show sci fi stuff" and not uber masters of the universe (I'm playing 50 Fathoms for Savage Worlds now, and while I like it, I find it way too easy for the PCs to accomplish goals now thanks to the way the dice work in the PCs' favor).
So, that's me. And you?