• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

What YOU like about Mongoose Traveller!

I appreciate the buy. I'm pretty desperate. I need the money...
I think I also need to sell them all before Supplement 4 finds out where I live and murders me in my sleep as an infidel...
 
No offense to CT and its fans, but I got MongT today and it is fantastic. It is a better system for those unfamiliar with Traveller. I say that as someone who was unfamiliar with Traveller.
Sadly, I will probably be selling ti by the weekend. Sigh.
 
No offense to CT and its fans, but I got MongT today and it is fantastic. It is a better system for those unfamiliar with Traveller. I say that as someone who was unfamiliar with Traveller.
Sadly, I will probably be selling ti by the weekend. Sigh.

Tis sad laddie. You know, if you get enough for it, you could use some of that money to buy the pocket edition...pretty cheap for the gaming goodness within... (bad advice mate and I feel your pain - went through a round of selling before I moved to Hungary).
 
I actually have the Pocket edition.

Great game. The layout is the best part. It is formatted spectacularly. CT is a great game, no doubt of that, but it's format fights you every inch of the way-- like most old RPGs (AD&D, Star Frontiers, FASA Trek, etc). Old school RPGers did not believe in straightforward layouts. Plus, CT has the problem of a very large amount of military terminology and acronym with -0- definitions or explanations. Still, were I not lazy, I'm sure I could run them down.
Personally, I'm impressed with Mongoose. Except for their mildy down-syndromed attachment to D20ing Conan, they are fantastic.
 
I actually have the Pocket edition.

Great game. The layout is the best part. It is formatted spectacularly. CT is a great game, no doubt of that, but it's format fights you every inch of the way-- like most old RPGs (AD&D, Star Frontiers, FASA Trek, etc).

Never thought about that before. Interesting. I imagine that was just because the "state of the art" wasn't very stately, no?

I don't have hte pocket version but I much like the layout of the regular corebook. Very easy to read, and since it's thin, very easy to carry. I always hesitate to carry other RPGs with me thanks to thickness - I'm a university teacher and carry massive books already. Don't need to add a thick RPG to that.
 
Somebody has probably made all of these points before, but there are a number of things that I like about Mongooge Traveller:

1) I like the basic outline of character generation. My players really like the event rules and the detail that the entire process gives them about their character's backgrounds.

2) I like the basic task system. It is close enough to MegaTraveller and Striker without having the difficutly levels get too impossible for characters to have a chance to succeed on difficult tasks.

3) I like the skill list. This has a been said before, but the list of skills is very comprehensive and very balanced. This is also one of the things that I liked about T4. As has been said before, both MegaTraveller and TNE (especially TNE) had a skill list that was too long.

4) Most of all, I like the fact that Mongoose Traveller is close enough to both Classic Traveller and MegaTraveller that I can use most of my older Traveller material to run my campaign. I have been running Traveller since 1983 and it is nice to have a ready supply of extensive reference material. In particular I find both the Striker rules and the MegaTraveller ground combat systems to be very compatibe with Mongoose Traveller. This, for me at least, solves most of the problems with weapons and armor in Mongoose Traveller very nicely.
 
I like more yet

I'll add to my prior posts in this thread with something else I've come to like about MGT: the combat system.

At first, I wasn't sold on the idea of better results/more damage on higher rolls. In play, however, it's worked out very well. The main thing I still don't like about it is that it means an extra step in converting weapons from CT, but that's a minor point and not difficult to do.

I also like the task system--I don't think I've mentioned it specifically, yet. It's simpler and more straightforward than the CT/MT system as published in Challenge/JTAS, is 2D6-based, and high is a good result. If MGT didn't exist, I'd be using the System 68A promulgated by its author on this board with CT. :)
 
Very, very, similiar.

Role of attribute is very different. Flexibility is comparable. They are similar because they draw from the same sources within similar constraints.

2d6 roll high describes about 1/10th or more of all games in print.
 
Back
Top